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Author Topic: [Map] xX Mysteria Xx cp_skylands  (Read 2095 times)

Mysteria

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[Map] xX Mysteria Xx cp_skylands
« on: August 10, 2012, 07:44:02 pm »

Just a map i wanted to try for the haxxy, nothing big, just a map.

I dont mind what you all say, i guess its your opinion.

I put nice little features in the background, you will see if you have a look at it.

Thanks,  :z5:

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bullets (obviously)

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Re: [Map] xX Mysteria Xx cp_skylands
« Reply #1 on: August 10, 2012, 08:07:37 pm »

It's pretty long for an a/d 2cp map, does it use forward spawns? Also, I'd suggest making the floors thicker -1px floors look strange and can get collision code glitches. I saw a soldier try to rocketjump and shoot the rocket through the floor instead.
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misty

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Re: [Map] xX Mysteria Xx cp_skylands
« Reply #2 on: August 11, 2012, 04:50:54 am »

There are no spawnroom entities nor forward spawns, if you haven't changed it since last night.
Also the map in general is just bad (too long, too easy to backcap, spamlines, ugly)
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Mysteria

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Re: [Map] xX Mysteria Xx cp_skylands
« Reply #3 on: August 11, 2012, 07:53:36 am »

Ik it has its bad things around places, it is my second map, my first 1 completely sucks though xD

And yes there is spawnroom entities, like first aid kits, spawning, red doors, setup gates, etc.
« Last Edit: August 11, 2012, 07:54:47 am by xX Mysteria Xx »
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misty

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Re: [Map] xX Mysteria Xx cp_skylands
« Reply #4 on: August 11, 2012, 12:10:45 pm »

I mean nobuildzones, which allow insta-spawn inside the spawnroom.
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