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Author Topic: [Best Mod Idea] [Mauritsio] [Smuggling Mod]  (Read 1835 times)

Mauritsio

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[Best Mod Idea] [Mauritsio] [Smuggling Mod]
« on: July 26, 2012, 02:20:00 pm »

Smuggling Mod: "Best Mod Idea" entry for the Haxxy Awards 2012

Main Idea:
In Smuggling, the  :x28: must make their way to a certain point in the map. However, the  :x11: try to prevent them from doing this.
Each Smuggling map consist of 3 stages. When a  :x28: makes it to the end point, they win the round and go to the next round along with any other victorious spies. If a  :x28: is killed by a  :x11: on the way to the end point, they are wiped out for the entire match.
If a  :x28: makes it to the end point in the final stage, the  :x28: win the match. If the  :x11: manage to kill all the  :x28: before they reach the end point, all  :x11: win.

Infiltrator Info
:x28: are unable to hurt the  :x11: in any way. However, they have one 'weapon' on them: their cloak. This cloak has 12 seconds of overall usage (if you use your cloak 4 secs for the first time, you can max. use it 8 secs next time). This cloak can be restored by special power-ups. The power-up fills 6 seconds of the cloak meter. Advancing to a new round also fully restores the cloak meter. Also, when a  :x28: makes it the final end point, they get to use their revolver to pwn the :x11:.

Runner Info
:x11: use their scattergun to kill the  :x28:. That's basiclly it. However, when a scout picks up the powerup i mentioned earlier, they get to 'see' the  :x28: on their screen for 3 secs, even when they are cloaked. And when  :x11: kill all  :x28:, they get to play around, and a new match begins.

More Stuff
Maps to be used are probaply maps like Dustbowl (they have 3 stages).
That up there was obvious, but the next thing is more interesting: Achievements! There are 6  :x28: achievements and 6  :x11: achievements, and when either gets 4, they get the milestone: This earns them a special in-game item. I don't have really alot of achievment ideas right now, but i might post some here in the future.

And Finally...
This mod idea was designed completely by me. Not a single other person ever heard of this (i mean before i posted this).
I wish all the other Haxxy entires good luck!

Le Fin!
« Last Edit: July 26, 2012, 02:27:35 pm by Mauritsio »
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Catman

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #1 on: July 26, 2012, 03:25:11 pm »

Major flaw: People spam like hell.
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cats4gold

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #2 on: July 26, 2012, 04:55:45 pm »

those icon bubbles are a bit too much
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Danikah

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #3 on: July 26, 2012, 05:12:09 pm »

So basically, you want a 2D version of the Spycrab Hunt mod for TF2, but with cloaking and Runners instead of Riflemen.
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Orpheon

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #4 on: July 27, 2012, 04:26:31 am »

I know this is nitpicking, but still
Quote
La fin.

To the actual mod idea, I'm a bit scared about how easy it is to kill the spies. As long as you know where they start and where they're going, you can put 2-3 people on each path and spam away.
Add in the better speed of scout, the cloak being temporary and scouts being able to see spies sometimes, the spies will have a pretty hard time in total.
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Jam Pie

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #5 on: July 27, 2012, 09:55:38 am »

I think it's already in vanilla, a pubfest on dirtbowl.
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Humble Master

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Re: [Best Mod Idea] [Mauritsio] [Smuggling Mod]
« Reply #6 on: July 29, 2012, 08:04:22 am »

I think it's already in vanilla, a pubfest on dirtbowl.
This is so true its scary.
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