Smuggling Mod: "Best Mod Idea" entry for the Haxxy Awards 2012
Main Idea:
In Smuggling, the

must make their way to a certain point in the map. However, the

try to prevent them from doing this.
Each Smuggling map consist of 3 stages. When a

makes it to the end point, they win the round and go to the next round along with any other victorious spies. If a

is killed by a

on the way to the end point, they are wiped out for the entire match.
If a

makes it to the end point in the final stage, the

win the match. If the

manage to kill all the

before they reach the end point, all

win.
Infiltrator Info

are unable to hurt the

in any way. However, they have one 'weapon' on them: their cloak. This cloak has 12 seconds of overall usage (if you use your cloak 4 secs for the first time, you can max. use it 8 secs next time). This cloak can be restored by special power-ups. The power-up fills 6 seconds of the cloak meter. Advancing to a new round also fully restores the cloak meter. Also, when a

makes it the final end point, they get to use their revolver to pwn the

.
Runner Info

use their scattergun to kill the

. That's basiclly it. However, when a scout picks up the powerup i mentioned earlier, they get to 'see' the

on their screen for 3 secs, even when they are cloaked. And when

kill all

, they get to play around, and a new match begins.
More Stuff
Maps to be used are probaply maps like Dustbowl (they have 3 stages).
That up there was obvious, but the next thing is more interesting: Achievements! There are 6

achievements and 6

achievements, and when either gets 4, they get the milestone: This earns them a special in-game item. I don't have really alot of achievment ideas right now, but i might post some here in the future.
And Finally...
This mod idea was designed completely by me. Not a single other person ever heard of this (i mean before i posted this).
I wish all the other Haxxy entires good luck!
Le Fin!