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Author Topic: Respawn waves [Serverplugin]  (Read 3309 times)

Lorgan

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Respawn waves [Serverplugin]
« on: July 03, 2012, 12:29:18 pm »

the plugin should use the stock respawn time option as the base time and have a configurable wave length
so if I have a respawn time of 7 and a wave time of 3 then the spawns should be from 7 to 10 seconds long in order to be in sync
spawn waves should be initiated with the first person to die getting the longest respawn time, and the next X seconds (wave length) each getting shorter ones until the wave length is over. once that period is over it's irrelevant and the next death gets the longest spawn time again. TF2 does something different but I find this superior.
example:
respawn 7, wave 3
person A dies one frame after s10
B dies at s11
C dies at s11
D dies at s13 precisely
E dies two frames after s13
F dies at s15
A, B, C, D respawn one frame after s20
E, F respawn two frames after s23
whoever makes a good implementation of this first will have their plugin stickied.

Code: [Select]
//respawn waves server plugin
//made by Lorgan

//Minimum respawn time is the regular respawn time
//Maximum respawn time is the regular respawn time + the wave interval

ini_open("gg2.ini");
global.wave_time = ini_read_real("Plugins","Wave_time",3);
ini_close();

object_event_add(HostOptionsController,ev_create,0,'
    wave_section = "Plugins";
    wave_key = "Wave_time";
   
    menu_addedit_num("Wave interval (secs):", "global.wave_time", "gg2_write_ini(wave_section, wave_key, argument0);");
');

//Increase the base respawn time with the wave time. This is the maximum respawn time.
object_event_add(Character,ev_destroy,0,"
    if global.isHost && player.alarm[5] > 1 player.alarm[5] += global.wave_time*30;
");

//Allow all players that fall within the wave interval to spawn too.
//This will make the respawn time 1 frame shorter. Don't care about that.
object_event_add(Player,ev_step,ev_step_normal,"
    //Will respawn in 2 frames
    if alarm[5] == 2 {
        with(Player) {
            if alarm[5] > 1 && alarm[5] < global.wave_time*30 && team == other.team alarm[5] = 1;
        }
    }
");
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
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Phantom Brave

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Re: Respawn waves [Serverplugin]
« Reply #1 on: July 03, 2012, 02:06:48 pm »

where did the sticky go @@
put it back
where does the sticky keep going @@
no seriously stop unstickying this @@
« Last Edit: July 03, 2012, 06:15:31 pm by Chartreuse »
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Phantom Brave

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Re: Respawn waves [Serverplugin]
« Reply #2 on: July 03, 2012, 06:58:35 pm »

I'm going to call the cops
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Saniblues

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Re: Respawn waves [Serverplugin]
« Reply #3 on: July 04, 2012, 05:34:31 pm »

suck it nerd
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Meower

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Re: Respawn waves [Serverplugin]
« Reply #4 on: July 04, 2012, 05:36:42 pm »

what the fuck are you all doing

why is everyone drunk
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Phantom Brave

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Re: Respawn waves [Serverplugin]
« Reply #5 on: July 05, 2012, 10:25:36 am »

lmao where the hell did it go, I assumed you deleted it
now lorgan reposted it in vain qq
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Phantom Brave

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Re: Respawn waves [Serverplugin]
« Reply #6 on: July 05, 2012, 11:20:05 am »

well shit
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Lorgan

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Re: Respawn waves [Serverplugin]
« Reply #7 on: July 05, 2012, 12:12:06 pm »

stop fucking with my shit goddammit
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AlexTheFirst

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Re: Respawn waves [Serverplugin]
« Reply #8 on: July 09, 2012, 08:39:05 am »

-___-
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Footpöp

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Re: Respawn waves [Serverplugin]
« Reply #9 on: October 08, 2012, 10:20:29 pm »

I'm not a fan of this in pub gg2 at all
soviet giraffe uses it and I ended up waiting what feels like a long ass time just to spawn with a useless spy
it doesn't really add any significant team elements to pubs because they are all pants on head and takes away the sense of individualism that makes pub gg2 fun
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Phantom Brave

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Re: Respawn waves [Serverplugin]
« Reply #10 on: October 08, 2012, 10:50:24 pm »

they probably used a retarded timer
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