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Author Topic: DetectedCheck  (Read 1987 times)

Machidro

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DetectedCheck
« on: June 12, 2012, 09:27:47 pm »



<link removed>

When you play as spy, shows whether you are (or would be) passively invisible to a player by displaying a small question mark above their head.

Version: Any.
Conflicts: None Known.
« Last Edit: May 23, 2013, 10:45:31 pm by Phantom Brave »
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ajf

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Re: DetectedCheck
« Reply #1 on: June 27, 2012, 10:42:53 am »

Wait how does this work? Shows whether you're visible to them or something?
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Footpöp

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Re: DetectedCheck
« Reply #2 on: June 27, 2012, 10:50:55 am »

yes

this idea stems from a feature request to make passive invisibility more clear to the end user, specifically with newbies in mind who probably don't even know that it exists.

damn ajf, stay on top of the game, you certainly don't do anything else other than gg2  :hehe16:
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Phantom Brave

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Re: DetectedCheck
« Reply #3 on: May 23, 2013, 10:47:47 pm »

I was just told that this happens to let you see spies which are passively invisible to you. If that's the case, any version which happens to do so is considered a cheat. I've preemptively removed the link to the plugin from the OP. If this is in error, let me know. Any version which doesn't do this may be posted.
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ajf

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Re: DetectedCheck
« Reply #4 on: May 24, 2013, 07:02:58 pm »

I fixed it so that doesn't happen. I also simplified the source, reformatted it, commented it, and maybe fixed a bug. Have a nice day :z6:

Code: [Select]
object_event_add(Character, ev_draw, 0, "
    // I'm playing as spy and have a Character object
    if (global.myself.class == CLASS_SPY && global.myself.object != -1)
    {
        // This player is not on my team and isn't cloaked
        if (team != global.myself.team && !cloak)
        {
            // This player isn't passively invisible to me
            if (!((global.myself.object.x - x) / sign(global.myself.object.image_xscale) > 0))
            {
                // I'm passively invisible to this player
                if ((x - global.myself.object.x) / sign(image_xscale) > 0)
                {
                    draw_sprite_ext(BubblesS,21,x-5,y-30,0.5,0.5,0,c_white,1);
                }
            }
        }
    }
");
« Last Edit: May 24, 2013, 07:03:21 pm by ajf »
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Catman

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Re: DetectedCheck
« Reply #5 on: May 25, 2013, 05:13:38 am »

Cool, I'll swap the code out now then.
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