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Author Topic: Multi language support (Wishlist)  (Read 7615 times)

Ryo567

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Re: Multi language support
« Reply #15 on: June 17, 2012, 07:44:19 am »

Hi! I could help with the Spanish translation!
I'm native from Spain, also Steam translator. :)

Regards!
-Ryo
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BassieEnAdriaan

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Re: Multi language support
« Reply #16 on: June 25, 2012, 02:53:20 pm »

So what's the status on this? All dev's are occupied?
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BassieEnAdriaan

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Re: Multi language support
« Reply #17 on: January 03, 2013, 07:17:02 am »

Seeing the thread from the korean guys, I still think that this idea is kinda crucial to getting more players.
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Ryo567

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Re: Multi language support
« Reply #18 on: January 03, 2013, 07:22:49 am »

Seeing the thread from the korean guys, I still think that this idea is kinda crucial to getting more players.

Yep, I think same too
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Orangestar

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Re: Multi language support
« Reply #19 on: January 03, 2013, 10:40:26 am »

If push comes to shove you could add another pre-defined font that supports ASCII characters and allow a translation to choose which font to use.

...unless the font isn't the problem with not using ASCII.

Phantom Brave

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Re: Multi language support
« Reply #20 on: January 03, 2013, 11:11:42 am »

many languages have more than 255 characters that need to be displayed
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Machidro

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Re: Multi language support
« Reply #21 on: January 03, 2013, 03:13:25 pm »

Why can't we use unicode? Isn't that problem why it exists?

If we can't use unicode, Game maker provides a solution for custom characters in fonts, we can manually create a korean language font if we have to.
« Last Edit: January 03, 2013, 03:35:19 pm by Machidro »
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NAGN

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Re: Multi language support
« Reply #22 on: January 03, 2013, 04:32:00 pm »

we could possibly write our own rendering code, complete with hangul alignment and everything, or defer to another library to draw on screen

But to do so is only to circumvent Game Maker in the first place. Why does game maker not support foreign character sets? Any non-european implementation would be rather inflexible, inelegant, and most of all, tedious as hell to maintain, which does not make a good system.

We'd be better off just WRITING a guide in korean explaining how to use the GG2 interface, instead of changing the interface itself. Isn't that ironic?
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Machidro

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Re: Multi language support
« Reply #23 on: January 03, 2013, 05:27:01 pm »

Though that's probably true, game maker lets us use sprite fonts. Though writing text would be quite arduous ("ord(12) + ord(32) + ord(each_character's_arbitrary_font_position)"), we could probably do it without any circumvention. It'd take a Korean speaker to make it work, though, and it'd have to be maintained to prevent updates from making language holes, like:

Code: [Select]
Options menu:
Fullscreen: On
Name: BlahBlah
Use healthbar: On
한글 맞춤법 통일안: 한글

More options>

Once again, I think we should look at what minecraft did for translation.

We could put that kind of character table on a site like http://crowdin.net/project/minecraft, and forward the link to them to let them handle it, I'm sure there's someone there who'd get it done.
« Last Edit: January 03, 2013, 05:29:43 pm by Machidro »
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BassieEnAdriaan

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Re: Multi language support
« Reply #24 on: January 03, 2013, 06:01:18 pm »

Even if it is impossible to do korean, it would still be nice for al languages that are capable with ascii characters.
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Saniblues

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Re: Multi language support
« Reply #25 on: January 04, 2013, 12:32:20 am »

Sprite fonts
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[K:NU]KANYUKI

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Re: Multi language support
« Reply #26 on: January 04, 2013, 04:51:32 am »

For many Korean players want to play in native laguage, GG2K want to add Korean in gg2.
We are ready to translate it. :D

Amyway, there are any solution for output Korean?
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Orpheon

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Re: Multi language support
« Reply #27 on: January 04, 2013, 08:32:30 am »

For many Korean players want to play in native laguage, GG2K want to add Korean in gg2.
We are ready to translate it. :D

Amyway, there are any solution for output Korean?
Either use sprites for every word or use something like the chinese Pinyin.
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Re: Multi language support
« Reply #28 on: January 06, 2013, 12:08:06 pm »

I think Lorgan (or someone else, perhaps) already made a translation mod. I can't seem to find, though. IIRC there was already quite a bit of translations done.
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Catman

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Re: Multi language support
« Reply #29 on: January 07, 2013, 08:58:22 am »

I'd like to play GG2 in Engrish:

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