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Author Topic: classAmount  (Read 1688 times)

Lorgan

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classAmount
« on: June 03, 2012, 01:17:53 pm »

Shows you how many players of each class you have on your team in the class select menu.



Versions: Any
Conflicts: None known
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
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21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Phantom Brave

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Re: classAmount
« Reply #1 on: June 03, 2012, 01:54:06 pm »

wait isn't this pointless now
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Lorgan

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Re: classAmount
« Reply #2 on: June 03, 2012, 02:22:09 pm »

wait isn't this pointless now
why?
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Orpheon

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Re: classAmount
« Reply #3 on: June 03, 2012, 02:38:29 pm »

No, because people haven't included it yet.

 :z3:
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notajf

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Re: classAmount
« Reply #4 on: June 03, 2012, 03:33:55 pm »

No, because people haven't included it yet.

 :z3:
It was your fault, you made a pretty big blunder.
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Orpheon

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Re: classAmount
« Reply #5 on: June 03, 2012, 03:41:11 pm »

No, because people haven't included it yet.

 :z3:
It was your fault, you made a pretty big blunder.
>It exists as plugin since months
>"It's not tested yet!"
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notajf

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Re: classAmount
« Reply #6 on: June 03, 2012, 03:44:08 pm »

No, because people haven't included it yet.

 :z3:
It was your fault, you made a pretty big blunder.
>It exists as plugin since months
>"It's not tested yet!"
Not that.

You made a really dumb error in code by storing in-game classlimits and settings classlimits in the same fucking array. If you joined a server, then tried to host, it would copy that server's settings.
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Orpheon

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Re: classAmount
« Reply #7 on: June 03, 2012, 04:34:00 pm »

No, because people haven't included it yet.

 :z3:
It was your fault, you made a pretty big blunder.
>It exists as plugin since months
>"It's not tested yet!"
Not that.

You made a really dumb error in code by storing in-game classlimits and settings classlimits in the same fucking array. If you joined a server, then tried to host, it would copy that server's settings.
That's new. Thank you for telling me.
Logged

notajf

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Re: classAmount
« Reply #8 on: June 03, 2012, 04:35:24 pm »

No, because people haven't included it yet.

 :z3:
It was your fault, you made a pretty big blunder.
>It exists as plugin since months
>"It's not tested yet!"
Not that.

You made a really dumb error in code by storing in-game classlimits and settings classlimits in the same fucking array. If you joined a server, then tried to host, it would copy that server's settings.
That's new. Thank you for telling me.
Sorry, I tried to tell you earlier. Basically it was getting late and MedO suddenly discovered this, and we realised we'd be here until the day after unless we skipped that and just released. Sorry. :z7:
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