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Author Topic: Damage indicator (v2.2)  (Read 18405 times)

iLegend

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Re: Damage indicator (v2.2)
« Reply #60 on: September 08, 2013, 06:54:50 pm »

win7 > win8
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Nova

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Re: Damage indicator (v2.2)
« Reply #61 on: September 09, 2013, 09:03:04 am »

win7 > win8

win8: Preinstalled
win7: More moneys please

PC/Laptop sellers/fabricants, y u do dis?
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Lorgan

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Re: Damage indicator (v2.2)
« Reply #62 on: September 09, 2013, 10:26:35 am »

You guys all suck, win8 is superior to win7, it's just a little bit less user friendly. It's game maker that sucks.

Your sound probably doesn't work because the plugin looks for a .wav file and you put a .mp3 or something else in.
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
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21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
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Nova

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Re: Damage indicator (v2.2)
« Reply #63 on: September 09, 2013, 10:42:30 am »

You guys all suck, win8 is superior to win7, it's just a little bit less user friendly. It's game maker that sucks.

Your sound probably doesn't work because the plugin looks for a .wav file and you put a .mp3 or something else in.

No it is a .wav file.

I am in fact as smart as that.
Windows Media Player can play it too, so I guess it isn't corrupted either.
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Sparky

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Re: Damage indicator (v2.2)
« Reply #64 on: September 09, 2013, 10:45:54 am »

Awesome plugin  :wuv:


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« Last Edit: September 09, 2013, 10:46:17 am by Sparky [GAYLORD] »
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Lorgan

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Re: Damage indicator (v2.2)
« Reply #65 on: September 09, 2013, 12:41:46 pm »

You guys all suck, win8 is superior to win7, it's just a little bit less user friendly. It's game maker that sucks.

Your sound probably doesn't work because the plugin looks for a .wav file and you put a .mp3 or something else in.

No it is a .wav file.

I am in fact as smart as that.
Windows Media Player can play it too, so I guess it isn't corrupted either.
upload the file so i can test it :P
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Catman

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Re: Damage indicator (v2.2)
« Reply #66 on: September 10, 2013, 03:27:01 pm »

Lorgan just change the function over, I already posted here saying that I get crashes too.
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Nova

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Re: Damage indicator (v2.2)
« Reply #67 on: September 16, 2013, 12:48:26 pm »

It may not work because it is a .mp3 simply renamed to .wav, but ama WMP can play it. If anyone has a clean TF2-critical hit (that "TSHK" you get when hitting people) as a .wav, I would be grateful for a download.
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Lorgan

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Re: Damage indicator (v2.2)
« Reply #68 on: September 16, 2013, 01:09:00 pm »

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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Catman

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Re: Damage indicator (v2.2)
« Reply #69 on: September 16, 2013, 01:20:05 pm »

I use a wav I got directly from TF2dingalings so idk

If you really want to know, it's the ring collect sound from Sonic
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Nova

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Re: Damage indicator (v2.2)
« Reply #70 on: September 16, 2013, 01:42:07 pm »

No the vanilla crit-sound you make when someone gets hit by your [critical thing here]. No changed one.

(the quake one works however.)
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Lorgan

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Re: Damage indicator (v2.2)
« Reply #71 on: September 16, 2013, 02:18:47 pm »

use an online mp3 - wav converter
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

kdnator

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Re: Damage indicator (v2.2)
« Reply #72 on: September 26, 2013, 06:20:09 am »

fix it doesnt work after i close gg2
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Phantom Brave

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Re: Damage indicator (v2.2)
« Reply #73 on: September 26, 2013, 10:29:14 am »

please explain better
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kdnator

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Re: Damage indicator (v2.2)
« Reply #74 on: September 27, 2013, 01:40:25 am »

i meant fix your plugin so that it wont cease to work after the game is closed
it has no point otherwise
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