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Author Topic: Allow map creators to specify point cap times (Wishlist) [OPEN]  (Read 2492 times)

Phantom Brave

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Depends on updated map format etc
« Last Edit: May 13, 2012, 11:10:55 am by Wareya »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

NAGN

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #1 on: April 28, 2012, 10:06:08 pm »

you know why don't we just add an external file, like the locator shit, that has a bunch of global map variables that can be passed from server to client, instead of embedding it in the entity shit?
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Phantom Brave

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #2 on: April 28, 2012, 10:07:33 pm »

extra files for extra confusion
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Chu

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #3 on: April 29, 2012, 12:11:15 am »

is there any way to package files together and send it over that way
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Saniblues

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #4 on: April 29, 2012, 12:15:37 am »

We could like

you might wanna sit down for this one

what if we like

bear with me now

what if

what if







































































what if we actually got the old unfinished admin menu working
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Phantom Brave

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #5 on: April 29, 2012, 12:16:43 am »

old admin menu is gay let's make a new one that's not gay
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Saniblues

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #6 on: April 29, 2012, 12:21:50 am »

how about i lock your shit
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Phantom Brave

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #7 on: April 29, 2012, 01:56:45 am »

fuk u nerd
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Orpheon

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Re: Allow map creators to specify point cap times (Wishlist)
« Reply #8 on: May 03, 2012, 10:55:22 am »

is there any way to package files together and send it over that way
What's wrong with sending two files, one after the other? Also, zip etc...

Also, didn't we all decide we need a new map format loooong ago?
« Last Edit: May 03, 2012, 10:58:22 am by Orpheon »
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notajf

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #9 on: May 21, 2012, 12:46:41 pm »

You know, PNGs can have comment blocks. Maybe that's how the wallmask is stored just now, idk.
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Phantom Brave

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #10 on: May 21, 2012, 12:47:45 pm »

it is
the problem is we don't have an actual format for this shit
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Orpheon

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #11 on: May 21, 2012, 12:51:42 pm »

Just let each entities allocate space for any data, like a struct. Just store that data using name tags, similarily to how C structs or .ini files work. This allows for each entity to have infinite custom data, of variable sizes (that are of course declared in the declaration of the entity), and even support for mods (aka you can add data that only mods can use, and vanilla gg2 will just ignore it).
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notajf

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #12 on: May 21, 2012, 12:59:12 pm »

Just let each entities allocate space for any data, like a struct. Just store that data using name tags, similarily to how C structs or .ini files work. This allows for each entity to have infinite custom data, of variable sizes (that are of course declared in the declaration of the entity), and even support for mods (aka you can add data that only mods can use, and vanilla gg2 will just ignore it).
No.

Just use an ini file.
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Orpheon

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #13 on: May 21, 2012, 01:07:34 pm »

Just let each entities allocate space for any data, like a struct. Just store that data using name tags, similarily to how C structs or .ini files work. This allows for each entity to have infinite custom data, of variable sizes (that are of course declared in the declaration of the entity), and even support for mods (aka you can add data that only mods can use, and vanilla gg2 will just ignore it).
No.

Just use an ini file.
We could even do it the really genius way, write in an ini file and then import that ini file back as bytestream. We don't really care about speed here anyways.
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notajf

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Re: Allow map creators to specify point cap times (Wishlist) [OPEN]
« Reply #14 on: May 21, 2012, 01:09:37 pm »

Just let each entities allocate space for any data, like a struct. Just store that data using name tags, similarily to how C structs or .ini files work. This allows for each entity to have infinite custom data, of variable sizes (that are of course declared in the declaration of the entity), and even support for mods (aka you can add data that only mods can use, and vanilla gg2 will just ignore it).
No.

Just use an ini file.
We could even do it the really genius way, write in an ini file and then import that ini file back as bytestream. We don't really care about speed here anyways.
That is exactly the inefficient but who care because it works method I was thinking of.
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