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Author Topic: [Western] by Walkingtrees [koth]  (Read 4794 times)

Walkingtrees [LORD]

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[Western] by Walkingtrees [koth]
« on: December 15, 2011, 09:57:32 am »

Hello people!

I found out for me the map making, I just want to show here this map. So yeah, here it is!

koth_western

*Updated 3.0
-fixed sign
-fixed wells
-fixed the medi boxes

Feel free to use it,
I also would like feedback and critique.

Walkingtrees
« Last Edit: December 19, 2011, 01:59:00 pm by Walkingtrees [LORD] »
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Re: Walkingtree's selfmade Map collection
« Reply #1 on: December 15, 2011, 10:04:16 am »

Good job. :c1:
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #2 on: December 15, 2011, 10:15:30 am »

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Re: Walkingtree's selfmade Map collection
« Reply #3 on: December 15, 2011, 10:20:05 am »

Looks good so far. Did you playtest it yet? (It's koth_test isn't it? Received positive feedback from Agh, which already means a lot!)
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Luigibro

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Re: Walkingtree's selfmade Map collection
« Reply #4 on: December 15, 2011, 11:04:06 am »

Nice map, background is very nice. :3
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #5 on: December 15, 2011, 11:11:03 am »

Looks good so far. Did you playtest it yet? (It's koth_test isn't it? Received positive feedback from Agh, which already means a lot!)
Yes, it's koth_test, I already posted it in his topic. And thanks, and yes it's playtested 3x times with 10people~
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #6 on: December 15, 2011, 11:11:58 am »

Nice map, background is very nice. :3
Thanks luigi :]!
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Luigibro

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Re: Walkingtree's selfmade Map collection
« Reply #7 on: December 15, 2011, 11:14:38 am »

Np. I'm looking for more good maps. ^^

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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #8 on: December 15, 2011, 11:17:17 am »

Np. I'm looking for more good maps. ^^



How can I understand that? I will make soon more :] My next will have a 2.5d effect, let's see!
And Thanks again.
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Re: Walkingtree's selfmade Map collection
« Reply #9 on: December 15, 2011, 02:58:59 pm »

Did you rip the background from a TF2 skybox?
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Re: Walkingtree's selfmade Map collection
« Reply #10 on: December 15, 2011, 03:01:43 pm »

Compiled?
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #11 on: December 16, 2011, 07:33:33 am »

Did you rip the background from a TF2 skybox?

Well, I read in a other topic that it's allowed to use the Skyboxes from here:
-->http://wiki.teamfortress.com/wiki/Skybox

If that's not true, I will correct the background of my map, but then it wasn't my fail, could you tell me please if it's allowed really?

Compiled?

Of course, it's playtested 3x times with 10people everytime, Derp[LORD], Ultros[LORD] hosted it.
--> means it works

Thanks for the feedback!
Would also like to get critique on what I could do better!
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Re: Walkingtree's selfmade Map collection
« Reply #12 on: December 16, 2011, 08:22:06 am »

Well, of course it's not a problem at all (unless you say the skybox is by you and it's not, but even that- nobody's going to sue you).
If you feel doing some more polishing you can also try to make it use less colors so it keeps the GG2 feeling. It's a bit stretched too.

What other things I can point out or I would change :
-The sand ground has a light outline while most other things have a dark outline.
-If I were you, I would tone down/desaturate the red in the RED spawn, and make the small medcabs a big one.
-The gradient inside a surface shouldn't get dark enough to have it's outline.
-All crates don't need a diagonale line, especially if it gets stretched.
-I'ld make the cactuses a pixel taller (but that's just me)
-What's the red ground between the spawns and desert supposed to be ? I would replace it personally :V

Also, here's how I see those changes (+ some more), if that gives you an idea :

Feel free to take any of these in account or not.
« Last Edit: December 16, 2011, 08:32:00 am by Lemonade »
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #13 on: December 16, 2011, 09:22:13 am »

Well, of course it's not a problem at all (unless you say the skybox is by you and it's not, but even that- nobody's going to sue you).
If you feel doing some more polishing you can also try to make it use less colors so it keeps the GG2 feeling. It's a bit stretched too.

What other things I can point out or I would change :
-The sand ground has a light outline while most other things have a dark outline.
-If I were you, I would tone down/desaturate the red in the RED spawn, and make the small medcabs a big one.
-The gradient inside a surface shouldn't get dark enough to have it's outline.
-All crates don't need a diagonale line, especially if it gets stretched.
-I'ld make the cactuses a pixel taller (but that's just me)
-What's the red ground between the spawns and desert supposed to be ? I would replace it personally :V

Also, here's how I see those changes (+ some more), if that gives you an idea :

Feel free to take any of these in account or not.

Thats awesome! It's my first map, so I do of course some failures xD Youre ideas are awesome! I will add em, will bring out soon a new version of it :]!
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Walkingtrees [LORD]

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Re: Walkingtree's selfmade Map collection
« Reply #14 on: December 16, 2011, 10:12:23 am »

Updated my map, will upload new version now.
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