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Author Topic: bring back spinjumping (Wishlist) [TAKEN]  (Read 23140 times)

CobaltBW

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Re: bring back spinjumping
« Reply #15 on: November 06, 2011, 12:39:09 am »

Then just make it so the player automatically climbs a pixel onto the ledge if he's able to.
« Last Edit: November 06, 2011, 12:39:23 am by Blue Warrior »
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MAKEYOURMOVE

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Re: bring back spinjumping
« Reply #16 on: November 06, 2011, 12:44:40 am »

no
it's a relic of the past and will remain that way
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Phantom Brave

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Re: bring back spinjumping
« Reply #17 on: November 06, 2011, 12:51:52 am »

Then just make it so the player automatically climbs a pixel onto the ledge if he's able to.
Then it wouldn't be skill indexed
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Alma Elma

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Re: bring back spinjumping
« Reply #18 on: November 06, 2011, 12:52:44 am »

no
it's a relic of the past and will remain that way
pssst this is a part of the forums where people actually play the game ;)
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CobaltBW

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Re: bring back spinjumping
« Reply #19 on: November 06, 2011, 12:52:57 am »

Then just make it so the player automatically climbs a pixel onto the ledge if he's able to.
Then it wouldn't be skill indexed
Technical knowledge isn't skill.
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MAKEYOURMOVE

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Re: bring back spinjumping
« Reply #20 on: November 06, 2011, 12:54:26 am »

like i give a FUCK
i will cling on to anything created in pre-b43 and you will not get it
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Phantom Brave

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Re: bring back spinjumping
« Reply #21 on: November 06, 2011, 12:58:40 am »

Then just make it so the player automatically climbs a pixel onto the ledge if he's able to.
Then it wouldn't be skill indexed
Technical knowledge isn't skill.
actually spinjumping with most classes other than scout and sniper was rather difficult
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

CobaltBW

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Re: bring back spinjumping
« Reply #22 on: November 06, 2011, 12:59:23 am »

Uh, no it wasn't.
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Alma Elma

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Re: bring back spinjumping
« Reply #23 on: November 06, 2011, 01:01:51 am »

depends on the jump.
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Phantom Brave

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Re: bring back spinjumping
« Reply #24 on: November 06, 2011, 01:03:50 am »

some class's hitboxes were displaced less or more than others, so when the acceleration of the walking didn't hit one pixel immediately after a single frame you had to do this awkward slinging with the mouse instead of just jittering in order to get the optimal spinjump
not to mention that you could climb much more than one map pixel with a spinjump
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: bring back spinjumping
« Reply #25 on: November 06, 2011, 01:52:59 am »

derp
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

RedBluYellow

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Re: bring back spinjumping
« Reply #26 on: November 06, 2011, 02:00:02 am »

Bring back spinjumping please, honestly, I never got a good reason why it was removed, it didn't do any harm while it was in and you removed a big chunk of the skillcap of this game with it.
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BassMakesPaste

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Re: bring back spinjumping
« Reply #27 on: November 06, 2011, 02:15:35 am »

IIRC, there were some pretty awesome map exploits with this.

Either way, fuck yeah spinjumping.
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Lemonade

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Re: bring back spinjumping
« Reply #28 on: November 06, 2011, 04:11:46 am »

To me spinjumping was pretty wierd and not that much rewarding except for rocketjumps (but at that time they weren't horizontal) and some particular map passages (hi thar i'm useng ur sewers as infi whil you left them as u thought dey wer 1-wey, im pro).

Plus moving your mouse back and forth is very material-dependant (you can aim with a touchpad, but try doing that).
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Dropbear

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Re: bring back spinjumping
« Reply #29 on: November 06, 2011, 04:16:37 am »

To me spinjumping was pretty wierd and not that much rewarding except for rocketjumps (but at that time they weren't horizontal) and some particular map passages (hi thar i'm useng ur sewers as infi whil you left them as u thought dey wer 1-wey, im pro).

Plus moving your mouse back and forth is very material-dependant (you can aim with a touchpad, but try doing that).

Thankyou for the 2.2.4 link on some other thread I already forgot the name of.

Now then, BRING BACK SPINJUMPING!
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