Also, Dkoth sucks. It's everything wrong with generator, but takes 2x longer. In theory, it should work, one group defends while one group attacks, demanding control of both points, but in practice, it breaks down to 2 engineers shut down each point, and the rest of the teams jello at the point, cap for 3 seconds, die, and repeat.
It will make for fun gimmick maps, like two path rocket jumps (easy and hard mode), or A/D CP: official version, and others, but otherwise, its pretty unfun.
As a side note, how do you make a dkoth map? Just place cp one and two in GB?