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Author Topic: Gang Garrison 2.4  (Read 25496 times)

trog

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Re: Gang Garrison 2.4
« Reply #30 on: October 23, 2011, 05:21:09 pm »

yep
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Psychopath

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Re: Gang Garrison 2.4
« Reply #31 on: October 23, 2011, 05:21:22 pm »

If i can find the extension i need, i could update the Builder.
I actually thought it would have been replaced with Cspotcodes new tool by now.

Cspot's gone AWOL, so you could probably find the necessary extensions on the github repository for Garrison Builder.

The strings that you should need are all within the GG2 sourcecode. There are 2 entities for DKotH, there are 2 door entities, setup gates are compatible with arena,koth and dkoth, and forward spawns are compatible with koth and dkoth.
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Leiche

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Re: Gang Garrison 2.4
« Reply #32 on: October 23, 2011, 05:37:38 pm »

Is anything else added except KothBlueControlPoint and KothRedControlPoint ?

EDIT: Oic the Left/RightDoor stuff is new too.
        What do those things even do ?
« Last Edit: October 23, 2011, 05:42:01 pm by Leiche »
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Sentry

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Re: Gang Garrison 2.4
« Reply #33 on: October 23, 2011, 05:38:59 pm »

Is anything else added except KothBlueControlPoint and KothRedControlPoint ?


I think one way gates were added
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BillyBobJoe

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Re: Gang Garrison 2.4
« Reply #34 on: October 23, 2011, 05:51:14 pm »

you can go through only one way. Like in gen_destroy, the middle pathway is blocked so for example: if you are on :x10: , you can go through the first middle one, but the next is blocked, forcing you to go down or rj up
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Leiche

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Re: Gang Garrison 2.4
« Reply #35 on: October 23, 2011, 05:53:13 pm »

you can go through only one way. Like in gen_destroy, the middle pathway is blocked so for example: if you are on :x10: , you can go through the first middle one, but the next is blocked, forcing you to go down or rj up

Alright addingggggnh

EDIT:
Testing the stuff i just added out, i have no idea what im doing right now, i haven't touched anything in ages :P
« Last Edit: October 23, 2011, 05:58:24 pm by Leiche »
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BillyBobJoe

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Re: Gang Garrison 2.4
« Reply #36 on: October 23, 2011, 05:55:09 pm »

cool. Can't wait for new GB
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Leiche

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Re: Gang Garrison 2.4
« Reply #37 on: October 23, 2011, 06:16:15 pm »

cool. Can't wait for new GB
"new" im just adding entities :I
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Leiche

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Re: Gang Garrison 2.4
« Reply #38 on: October 23, 2011, 06:21:36 pm »

setup gates are compatible with arena,koth and dkoth

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPointSetupGate:

Error in code at line 13:
       if cpUnlock > 0 other.solid=truel
                                   ^
at position 34: Unknown variable truel
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Jowly

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Re: Gang Garrison 2.4
« Reply #39 on: October 23, 2011, 06:22:13 pm »

Finally one way doors are here. Now I don't have to worry about moveboxes to accomplish that anymore.
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Re: Gang Garrison 2.4
« Reply #40 on: October 23, 2011, 06:28:02 pm »

Hurray!  :wuv:
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Psychopath

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Re: Gang Garrison 2.4
« Reply #41 on: October 23, 2011, 06:29:53 pm »

setup gates are compatible with arena,koth and dkoth

___________________________________________
ERROR in
action number 1
of  Step Event
for object ControlPointSetupGate:

Error in code at line 13:
       if cpUnlock > 0 other.solid=truel
                                   ^
at position 34: Unknown variable truel


Heh, make a note of that on github or launchpad, it'll remind me to address it soon.
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Leiche

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Re: Gang Garrison 2.4
« Reply #42 on: October 23, 2011, 06:32:41 pm »

Never used Launchpad, or github (much) sorry.

Also I can run through the one-way doors through both sides somehow, which shouldn't be possible either! (No idea why this happens actually :P).

here is a working version of the new GB so you can see for yourself how bad it all goes wrong: http://www.mediafire.com/?gerh7e27bb4503z
« Last Edit: October 23, 2011, 06:39:07 pm by Leiche »
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Phantom Brave

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Re: Gang Garrison 2.4
« Reply #43 on: October 23, 2011, 06:44:22 pm »

if only we had some kind of beta tester
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Psychopath

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Re: Gang Garrison 2.4
« Reply #44 on: October 23, 2011, 07:26:18 pm »

Never used Launchpad, or github (much) sorry.

Also I can run through the one-way doors through both sides somehow, which shouldn't be possible either! (No idea why this happens actually :P).

here is a working version of the new GB so you can see for yourself how bad it all goes wrong: http://www.mediafire.com/?gerh7e27bb4503z

There are 1-way doors in gen_destroy and dkoth_atalia, they both work just fine. I do not believe that GB's built-in map testing has anything that supports that. So you'd have to just compile a map then test it out in GG2 :drool:
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