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Author Topic: Gang Garrison 2.4 Release Candidate  (Read 4921 times)


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Gang Garrison 2.4 Release Candidate
« on: October 22, 2011, 03:33:37 pm »

Hello again. Here are some last-minute changes for your enjoyment. Due to the diverse opinions on the subject, I decided not to change the Firebug yet - with some additional experience with the new balance and behaviour, it will probably be easier to agree on what needs to be done.

Release is tomorrow, so test soon. Unless there are any serious problems, the release version will be identical to this.

Download here

  • Changed healramp calculation as sugegsted by trog.
    • Faster initial ramp-up, to 55% within three seconds of last damage
    • Full healing rate is still only achieved after seven seconds
  • Fixed joining a server from the command line (does anyone actually use that?)
  • Fixed error when trying to join a server in the lobby, then clicking a second server before the connection to the first one reacts (Bug #871581)
  • Fixed a bug that would cause a crash if one of the generators was destroyed during Overtime
  • Added a new Generator HUD backing
  • Updated Generator HUD to render shields
  • Updated Generator HUD healthbars to be at more appealing locations
  • Generator shields no longer pulse while they are inactive
  • Fixed Generator shields from continuing to regenerate even if they are attacked
  • Lowered timeframe in which Generator shields will not regenerate after being attacked
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It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.


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Re: Gang Garrison 2.4 Release Candidate
« Reply #1 on: October 22, 2011, 03:47:39 pm »

Just as a note, the shield pulsing is a cosmetic thing. Don't worry too much about what it actually means to you.
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Phantom Brave

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Re: Gang Garrison 2.4 Release Candidate
« Reply #2 on: October 22, 2011, 04:29:17 pm »

weren't we going to lower dkoth's defense capping speed
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters


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Re: Gang Garrison 2.4 Release Candidate
« Reply #3 on: October 22, 2011, 11:30:47 pm »

So far I have yet to find any problems with this newest version.  Although I haven't really had a chance to test the newest maps nor the new healing ramp.


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Re: Gang Garrison 2.4 Release Candidate
« Reply #4 on: October 23, 2011, 08:01:20 am »

11:42 PM - Ultros:  Foooooooooolk
11:43 PM - Snowblind Aces: :0
11:43 PM - Snowblind Aces: this song has 3 fans
11:43 PM - Snowblind Aces: 2 of them are you
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