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Author Topic: Classlimits and class numbers in vanilla - NEEDS TESTING (Medium) [PUSHED]  (Read 9165 times)

Orpheon

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Re: Number of people playing each class at the select screen and classlimits
« Reply #60 on: January 07, 2012, 10:35:19 am »

Ok, updated for 2.4.2 beta.

Here is the exe and here is the source.

If you guys hurry up with testing this, it might make it in 2.4.2, so please do it.
It's not compatible with normal gg2, and I'm not sure what bugs might have arisen from the merging, so treat this like a fresh new build.
« Last Edit: January 07, 2012, 10:35:41 am by Orpheon »
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Dokurider

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #61 on: January 08, 2012, 11:55:05 am »

I shall try to host this some time tonight. Depends if I can wrestle the internet away from the rest of my family.
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BassMakesPaste

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #62 on: January 08, 2012, 12:38:56 pm »

Have you fixed that problem that doesn't allow people to join if the scoutlimit is full?
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Orpheon

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #63 on: January 08, 2012, 01:26:10 pm »

Have you fixed that problem that doesn't allow people to join if the scoutlimit is full?
It should simply assign them another class from the get-go.
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Psychopath

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #64 on: January 09, 2012, 12:54:33 am »

Have you fixed that problem that doesn't allow people to join if the scoutlimit is full?
It should simply assign them another class from the get-go.
CLASS_NULL, why don't we use this yet?
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Orpheon

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #65 on: January 13, 2012, 04:52:12 pm »

Have you fixed that problem that doesn't allow people to join if the scoutlimit is full?
It should simply assign them another class from the get-go.
CLASS_NULL, why don't we use this yet?
Why would we need that? No-one cares what class the player has in spectator team, which is default, and as soon as they choose a team they get class-balanced.
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Phantom Brave

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #66 on: January 13, 2012, 04:56:06 pm »

People shouldn't be put into a class until they pick it.
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trog

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #67 on: January 13, 2012, 05:01:36 pm »

randomly assigning a class in addition to not being able to change classes during humiliation has caused me a few headaches during matches

medic is on rocket for transition map, rocket tries to pick rocket but is given heavy, heavy ends up picking soldier as the medic switches since he thinks the soldier is just being an idiot

:panic:
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Orpheon

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #68 on: January 13, 2012, 05:20:53 pm »

randomly assigning a class in addition to not being able to change classes during humiliation has caused me a few headaches during matches

medic is on rocket for transition map, rocket tries to pick rocket but is given heavy, heavy ends up picking soldier as the medic switches since he thinks the soldier is just being an idiot

:panic:
Get everyone go enig/spy/sniper/quote at beginning, and spam their classes until they have it.
But yeah.

So what should it do? Just lock you in your class and refuse to change class?
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Phantom Brave

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #69 on: January 13, 2012, 05:39:31 pm »

It should have nothing happen at all if someone tries to join a full class, and when people join, then should be in class NULL.
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trog

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING
« Reply #70 on: January 13, 2012, 07:25:20 pm »

orph if I could get people to do that they would already be on their right classes
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Lorgan

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING (Medium)
« Reply #71 on: May 13, 2012, 09:20:50 am »

I'm don't understand how, but the text that you get get when you click the server in the lobby is fucked up for this mod
(click to show/hide)

Also the link in the lobby leads to this thread and it isn't even the right one so yeah...
« Last Edit: May 13, 2012, 09:22:41 am by Lorgan »
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Madness9001

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Re: Classlimits and class numbers in vanilla - NEEDS TESTING (Medium)
« Reply #72 on: May 13, 2012, 10:11:27 am »

I'm don't understand how, but the text that you get get when you click the server in the lobby is fucked up for this mod
(click to show/hide)
Also the link in the lobby leads to this thread and it isn't even the right one so yeah...
>Really visit
>An Anywhere

I don't think this is the game fault
Who coded this thing.
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