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Author Topic: Gang Garrison 2.4 Beta 5  (Read 31261 times)

le_j00s

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Re: Gang Garrison 2.4 Beta 5
« Reply #60 on: October 19, 2011, 09:48:33 pm »

Why is it when I try to open the beta and even version 2.3.8, it says "The application has requested the Runtime to terminate it in an unusual way. Please contact application's support team for more information." Please help. This is the first time it happened.
Because you post your bug reports on the forum.

When you report on Launchpad, please add when exactly it happens: Directly after the fake Steam loading splash, or after the Faucet logo. The only real change between 2.3.7 and 2.3.8 besides the changed lobby hostname is that 2.3.8 is built with the new version of Faucet Networking, and it will be important for debugging whether this happens on loading the extension or on its first use.

Oh sorry about that. And all I had to do was restart my computer. Again, really sorry.
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swag bastud

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Re: Gang Garrison 2.4 Beta 5
« Reply #61 on: October 19, 2011, 10:22:55 pm »

Demo-eyepatch. It should happen.
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Psychopath

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Re: Gang Garrison 2.4 Beta 5
« Reply #62 on: October 19, 2011, 10:26:50 pm »

Feature Freeze
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Dusty

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Re: Gang Garrison 2.4 Beta 5
« Reply #63 on: October 19, 2011, 10:30:59 pm »

You mean that changing 12ish pixels is too much to ask?

NAGN

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Re: Gang Garrison 2.4 Beta 5
« Reply #64 on: October 19, 2011, 10:48:10 pm »

that really bothers me, it looks like his head is backwards

cannot unsee
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swag bastud

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Re: Gang Garrison 2.4 Beta 5
« Reply #65 on: October 19, 2011, 10:51:04 pm »

Damn it, nang.
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Sentry

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Re: Gang Garrison 2.4 Beta 5
« Reply #66 on: October 19, 2011, 11:56:48 pm »

that really bothers me, it looks like his head is backwards

cannot unsee
I know what you mean, but I just cant see it.
but since you did see it I guess no demopatch  :z7:
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NAGN

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Re: Gang Garrison 2.4 Beta 5
« Reply #67 on: October 19, 2011, 11:58:05 pm »

A basic sprite change can make it into the game despite the feature freeze, it is, just one pixel after all
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Sentry

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Re: Gang Garrison 2.4 Beta 5
« Reply #68 on: October 20, 2011, 01:04:00 am »

Am I the only one who thinks blue flares look kind of weird? perhaps only the middle of the flare should be blue
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #69 on: October 20, 2011, 01:48:33 am »

Decided to try recoloring the flare for blue, i dont think even one of these would work ingame.






-edit-
the third one isnt getting uploaded, i dunno why.

Just make the middle #00FFFF and the outline #0000FF.
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CobaltBW

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Re: Gang Garrison 2.4 Beta 5
« Reply #70 on: October 20, 2011, 10:36:46 am »


Pretty much that yeah.

Although I guess if you wanted it to look like it came out of the flamethrower you'd want to give it a purple hue instead...
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Haxton Sale

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Re: Gang Garrison 2.4 Beta 5
« Reply #71 on: October 20, 2011, 01:58:38 pm »

How about just leave it?
It's not like we have coloured rockets or bullets anyway.
Or do we?
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #72 on: October 20, 2011, 03:01:19 pm »

The long range weapons are team colored (mines, rockets, sniper shots). Makes sense to team color flares, but it would just seem odd if flames weren't as well.

also

current scheme:





alternate color scheme



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Tubulatus

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Re: Gang Garrison 2.4 Beta 5
« Reply #73 on: October 20, 2011, 03:03:52 pm »

I think a lighter blue would be a bit easier on the eyes for a flaring Pyro.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #74 on: October 20, 2011, 03:13:57 pm »

I unno what you're talking about with it being easier on the eyes, but I guess it could match the red flare a bit better fU:~

very tedious
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