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Author Topic: Gang Garrison 2.4 Beta 4 (Fixed download)  (Read 30993 times)

trog

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #75 on: October 11, 2011, 10:10:35 pm »

    //argument0: time since the healtarget has taken damage

are you dum, I just linked it.
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Tubulatus

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #76 on: October 11, 2011, 10:12:56 pm »

On my phone, cant read documents.
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trog

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #77 on: October 11, 2011, 10:14:28 pm »

It's a website not a document. I'm on my iPod and reading it :drool:

whatever
« Last Edit: October 11, 2011, 10:14:51 pm by trog »
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NAGN

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #78 on: October 11, 2011, 10:33:19 pm »

Alright, found the heal ramp code:
https://github.com/Medo42/Gang-Garrison-2/blob/5e4ca2cbd3533a0d012bb04252872aa32469df2c/Source/gg2/Scripts/calculateHealingFactor.gml

Not sure what return means, but I'm going to take a guess and say that's how much hp it gives every 2 frames? Which means for the first 4 seconds you get healed at 15hp/s, then over 3 seconds it ramps up to 45hp/s.

hrm, I guess I'd like the first threshold to decrease to 3 seconds then.
it's returned and then divided by two in this code (healAmount is initialized to 0.5) per frame

 healthGained = healAmount * calculateHealingFactor(healTarget.object.timeUnscathed);


but yes that's the basic gist, 15hp/s ramping to 45hp/s
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Footpöp

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #79 on: October 11, 2011, 11:00:46 pm »

I'm assuming 30 hp/s is current constant rate? fv:
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CobaltBW

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #80 on: October 11, 2011, 11:03:07 pm »

Actually, IIUC, 2.3 shifts between two values depending on whether the patient is under or over 50% HP. I'm not sure what they are, but basically healing injured people heals them faster than people at near full health. Obviously the two values aren't as drastic as the beta build's, of course.
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Footpöp

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #81 on: October 11, 2011, 11:08:03 pm »

Yeah, forgot about that

I feel the beta medic acts now more like a dispenser than a conventional tf2 medic;  The faster healing when a patient has not taken damage recently would encourage a medic to stand behind the team, and wait for them to come back to them for health so as to have a better healing rate than being constantly healing newly wounded patients.
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Super Sgt. Brown

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #82 on: October 12, 2011, 12:41:17 am »

Gang Garrison 2 v.2.4: Now with 20% more flare tennis!
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Psychopath

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #83 on: October 12, 2011, 12:43:44 am »

Yeah, forgot about that

I feel the beta medic acts now more like a dispenser than a conventional tf2 medic;  The faster healing when a patient has not taken damage recently would encourage a medic to stand behind the team, and wait for them to come back to them for health so as to have a better healing rate than being constantly healing newly wounded patients.
TF2 medic functions exactly the same way, you dingus.

Anyway, as far as names are concerned, I'm liking the idea of having a word that starts with "mod" or "mode" since most of you are too uncreative to think of something witty and not already done. I looked at a list of words that started with those and I'm liking "Modern" and "Modest" the most, they don't have to be single-words, it could be conjoined ("Not-Quite-Modern" for instance).
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Footpöp

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #84 on: October 12, 2011, 12:47:45 am »

Yeah, forgot about that

I feel the beta medic acts now more like a dispenser than a conventional tf2 medic;  The faster healing when a patient has not taken damage recently would encourage a medic to stand behind the team, and wait for them to come back to them for health so as to have a better healing rate than being constantly healing newly wounded patients.
TF2 medic functions exactly the same way, you dingus.

Anyway, as far as names are concerned, I'm liking the idea of having a word that starts with "mod" or "mode" since most of you are too uncreative to think of something witty and not already done. I looked at a list of words that started with those and I'm liking "Modern" and "Modest" the most, they don't have to be single-words, it could be conjoined ("Not-Quite-Modern" for instance).

hmm the more you know
Maybe its just how accustomed I have gotten to the near constant heal rate that I am weary of change

I want to try this out in a competitive environment

mostly because gg2 is super serious and should cater only to serious players like myself ;)
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Ultros

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #85 on: October 12, 2011, 12:56:11 am »

Hosting; should be able to leave it up pretty much all the time.
« Last Edit: October 12, 2011, 12:56:27 am by Ultros »
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Super Sgt. Brown

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #86 on: October 12, 2011, 01:01:54 am »

Epic flare tennis was epic, right Footpop?
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Super Sgt. Brown

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #87 on: October 12, 2011, 01:28:28 am »

Gah, Transition from 3D to 2D is hard. (tl;dr I rock at TF2, but suck at GG2)

Also fucking riflemen...
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Sentry

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #88 on: October 12, 2011, 01:35:46 am »

i suck at tf2.

im loving the beta. although all the humiliation sprites look weird..
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 4 (Fixed download)
« Reply #89 on: October 12, 2011, 01:50:57 am »

atalia and 60s both become really hard to defend after the opposing teams takes control of the middle and onwards
That's how DKotH maps should be...
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