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Author Topic: Goodbye maps!  (Read 27188 times)

Sentry

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Re: Fast ctf map
« Reply #15 on: September 09, 2011, 09:53:20 am »

tl;dr map needs major overhaul as it currently sucks ass. No one likes my maps though, so opinion invalid :V
I don't know whether to take it serious now or not

anyways, I started working on the things you guys told me (much appreciated). Here's a small update, I don't know if the new underground path helps or makes it worse, so I'm going to need your thoughts on that.
Also, what should i do about the drop down at the top? I'm thinking of replacing (I'm guessing no one liked it) it with another spawn exit while still having a path to the intel around it.


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RBY

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Re: Fast ctf map
« Reply #16 on: September 09, 2011, 10:03:27 am »

That looks great actually. We should try it in the next PUG
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trog

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Re: Fast ctf map
« Reply #17 on: September 09, 2011, 10:46:11 am »

I think the top route is fine as long as you put intel walls.
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Sentry

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Re: Fast ctf map
« Reply #18 on: September 09, 2011, 10:50:06 am »

I think the top route is fine as long as you put intel walls.
Are you talking about the hill in the middle or the drop down in the base?
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trog

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Re: Fast ctf map
« Reply #19 on: September 09, 2011, 10:53:33 am »

Put an intel wall in the doorway that leads you to the giant bridge thing.
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Fort Nite 2

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Re: Fast ctf map
« Reply #20 on: September 09, 2011, 11:37:52 am »

Looks like one helluva time for rocket jumpers.
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Super Sgt. Brown

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Re: Fast ctf map
« Reply #21 on: September 09, 2011, 11:44:58 am »

Looks like one helluva time for Riflemen.
Fixed.

No, no. No need to thank me for telling the truth.
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trog

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Re: Fast ctf map
« Reply #22 on: September 09, 2011, 11:51:56 am »

omg two spots where snipers can snipe omgomgomgomgomgomg
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Sentry

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Re: Fast ctf map
« Reply #23 on: September 09, 2011, 11:57:16 am »

So should I make anymore changes before i start the bg?
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trog

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Re: Fast ctf map
« Reply #24 on: September 09, 2011, 12:04:07 pm »

yes


I will open up photoshoop soon
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Super Sgt. Brown

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Re: Fast ctf map
« Reply #25 on: September 09, 2011, 12:24:19 pm »

omg two spots where snipers can snipe omgomgomgomgomgomg
You daring to say Riflemen aren't overpowered in this map?


I don't know about you, but these are FAR more than just 2.

Rintje, Riflemen are no different than Rocketmen. If you don't give them a hard time, they'll just spam their 70 damage sniper rifle on the places I just showed you. And 70 damage isn't just a scratch to most classes.
I know it's hard to make stuff hard for rifleman, but the least you can do is reduce the length of those line of sights, so that they can be reachable before they can kill you.
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trog

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Re: Fast ctf map
« Reply #26 on: September 09, 2011, 01:44:33 pm »


(click to show/hide)

omg two spots where snipers can snipe omgomgomgomgomgomg
You daring to say Riflemen aren't overpowered in this map?


I don't know about you, but these are FAR more than just 2.

Rintje, Riflemen are no different than Rocketmen. If you don't give them a hard time, they'll just spam their 70 damage sniper rifle on the places I just showed you. And 70 damage isn't just a scratch to most classes.
I know it's hard to make stuff hard for rifleman, but the least you can do is reduce the length of those line of sights, so that they can be reachable before they can kill you.

(click to show/hide)

good day sir
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Sentry

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Re: Fast ctf map
« Reply #27 on: September 09, 2011, 01:50:33 pm »

Cool, I really like your edit, but wouldn't camping be too easy if the spawn has that new exit?
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trog

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Re: Fast ctf map
« Reply #28 on: September 09, 2011, 02:08:53 pm »

eh the map is pretty small so i don't think it should be too bad.

I'm sure it wouldn't be hard to change the art and wm if it is though
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Sentry

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Re: Fast ctf map
« Reply #29 on: September 09, 2011, 02:32:37 pm »

Alright I'll keep it that way. I'm guessing this is the final version of the wallmask, unless someone has something to change?
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