How can there be 75 people in a Development Server without it lagging? Ping: 63
Wait, ping worked? But that... I ... we didn't... no ping.... how the fuck...
PYGG2 IS DEVELOPING ON IT'S OWN!

But anyways, ping is not lag, and is independent of lag, and of player count. It's only a distance check.
Oh, okay.
I opened vanilla GG2 and went to the server lobby. There were 2 Development Servers at the bottom in gray. Both had ping of 63. If ping hasn't been added yet... That's just weird. Wish I took a screenshot, but I didn't think anything of it at the time except that there were 75 players in the server, something I had never seen before.
Also, is testing PyGG2 only for the developers and beta testers for those who have Python, or is it open to the public? I'm interested in helping with testing this.