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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360441 times)

Orpheon

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Re: INS Mod Official Topic | Public Release!
« Reply #45 on: August 10, 2011, 10:03:00 am »

i keep timing out wwhen dling the map
I have the same problem.
I downloaded ctf_noir manually, and that worked. It was a bit too laggy for me though, sorry.
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Stonetribe

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Re: INS Mod Official Topic | Public Release!
« Reply #46 on: August 10, 2011, 10:04:41 am »

i keep timing out wwhen dling the map
I have the same problem.
I downloaded ctf_noir manually, and that worked. It was a bit too laggy for me though, sorry.
Ok... where can I download noir manually?
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"Time has no meaning, time tells no lies. Man has evolved as a predator in disguise. Collect all our evils, place them side by side. There you have a potion for mass suicide"
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Derpduck

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Derpduck

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Re: INS Mod Official Topic | Public Release!
« Reply #48 on: August 10, 2011, 10:10:52 am »

wow the beta that i played was less buggy
« Last Edit: August 10, 2011, 10:11:41 am by Derp(new) [RA] »
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Yuko

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Re: INS Mod Official Topic | Public Release!
« Reply #49 on: August 10, 2011, 10:11:48 am »

I think it's just bad lag. My brother is playing WoW, I think.
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Stonetribe

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Re: INS Mod Official Topic | Public Release!
« Reply #50 on: August 10, 2011, 10:32:01 am »

Holy shit, I am never playing vanilla gg2 ever again.
Also so far, E honda is my new favorite class.
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"Time has no meaning, time tells no lies. Man has evolved as a predator in disguise. Collect all our evils, place them side by side. There you have a potion for mass suicide"
Praying Mantis, Children of the Earth

Derpduck

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Re: INS Mod Official Topic | Public Release!
« Reply #51 on: August 10, 2011, 10:34:50 am »

my faves is stll dante

Heipo

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Re: INS Mod Official Topic | Public Release!
« Reply #52 on: August 10, 2011, 11:05:52 am »

Sweet.
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Yuko

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Re: INS Mod Official Topic | Public Release!
« Reply #53 on: August 10, 2011, 11:11:26 am »

Error:

ERROR in
action number 1
of  Step Event
for object BuildMenu:

Error in code at line 15:
       if global.myself.object.inMech==1 instance_destroy();
                               ^
at position 30: Unknown variable inMech
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Starky

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Re: INS Mod Official Topic | Public Release!
« Reply #54 on: August 10, 2011, 11:19:20 am »

Omigoditsobeautiful...

It's a tad hard to recognize who's on what team sometimes, though.

Oh, and that mojomech needs some way to crouch.
« Last Edit: August 10, 2011, 11:25:08 am by Dr.Starky »
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Derpduck

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Re: INS Mod Official Topic | Public Release!
« Reply #55 on: August 10, 2011, 11:29:06 am »

i carried red team in dirbowl

Bananaman

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Re: INS Mod Official Topic | Public Release!
« Reply #56 on: August 10, 2011, 11:33:21 am »

So I was hosting on dirtbowl and my server just crashed. I was Mojo Jojo. No error message. I don't know what happened.

Also there were also instances where I couldn't move at all and other people were moving. It was like lag except nothing slowed down but me. And I was the host. It was like the controls just shut off.

And BLU is my favorite. Bo Jackson is awesome and my favorite character is Shepard.
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Dusty

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Re: INS Mod Official Topic | Public Release!
« Reply #57 on: August 10, 2011, 11:37:39 am »

Isn't there a class that shuts down your controls?

Stonetribe

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Re: INS Mod Official Topic | Public Release!
« Reply #58 on: August 10, 2011, 12:04:28 pm »

Aww man, I can't wait till we get some regular hosts for this :z6:
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"Time has no meaning, time tells no lies. Man has evolved as a predator in disguise. Collect all our evils, place them side by side. There you have a potion for mass suicide"
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Derpduck

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Re: INS Mod Official Topic | Public Release!
« Reply #59 on: August 10, 2011, 12:08:47 pm »

i will regualr host when i get back from holiady
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