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Author Topic: Server maintainance on August 9-10  (Read 8998 times)

Derpduck

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Re: Server maintainance on August 9-10
« Reply #15 on: August 02, 2011, 04:04:53 am »

So is it possible to host and have someone manually joi n thw server like when the lobby was broke or is this all nultiplayer functionality broke, anyway you can download OHU and play against bots

Orpheon

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Re: Server maintainance on August 9-10
« Reply #16 on: August 02, 2011, 04:13:13 am »

So is it possible to host and have someone manually joi n thw server like when the lobby was broke or is this all nultiplayer functionality broke, anyway you can download OHU and play against bots
Only the lobby is down.

You can host and give people your ip, and they'll be able to join.
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MedO

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Re: Server maintainance on August 9-10
« Reply #17 on: August 02, 2011, 11:39:28 am »

Oh my, all the rage and just because you're guessing what I plan to do and that it will be a huge problem.

The update I'm talking about would change the LOBBY_SERVER_HOST constant and the version number (so it shows up in the auto updater), nothing else. I want to switch it back to a dyndns hostname so we can point it to a different server when the VS is down.
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Derpduck

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Re: Server maintainance on August 9-10
« Reply #18 on: August 02, 2011, 01:33:42 pm »

Seems pointless when there are bots and its only 4 hours, some players will be asleep then (in a difdrent time zone)

Psychopath

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Re: Server maintainance on August 9-10
« Reply #19 on: August 02, 2011, 02:12:09 pm »

Seems pointless when there are bots and its only 4 hours, some players will be asleep then (in a difdrent time zone)
Bots are not widespread, they are isolated among a few users. Regular players who don't frequently visit the forums have no idea of this incoming downtime.
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muse

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Re: Server maintainance on August 9-10
« Reply #20 on: August 02, 2011, 03:26:00 pm »

Seems pointless when there are bots and its only 4 hours, some players will be asleep then (in a difdrent time zone)
Bots are not widespread, they are isolated among a few users. Regular players who don't frequently visit the forums have no idea of this incoming downtime.
Then maybe we should have MedO's minor update come along with a function that shows an announcement regarding this lobby downtime upon launching the game?
It could also have a hyperlink leading to this thread, maybe.
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MedO

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Re: Server maintainance on August 9-10
« Reply #21 on: August 02, 2011, 03:51:36 pm »

Then maybe we should have MedO's minor update come along with a function that shows an announcement regarding this lobby downtime upon launching the game?
It could also have a hyperlink leading to this thread, maybe.
So we make an update that will allow the lobby to keep working, and in this update we inform people that the lobby won't work? Genius!
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Quote from: Alfred North Whitehead
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Jowly

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Re: Server maintainance on August 9-10
« Reply #22 on: August 02, 2011, 11:58:18 pm »

Then maybe we should have MedO's minor update come along with a function that shows an announcement regarding this lobby downtime upon launching the game?
It could also have a hyperlink leading to this thread, maybe.
So we make an update that will allow the lobby to keep working, and in this update we inform people that the lobby won't work? Genius!
I'm sorry, I can't read sarcasm properly through the internetz.
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NAGN

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Re: Server maintainance on August 9-10
« Reply #23 on: August 03, 2011, 12:57:09 am »

Any mods made during this time will be backwards compatible anyways, you would just have to join manually, or just wait out a single day

actually an interesting thing to think about: if the server is down the gg2 updater will not be able to update anyways, so anyone attempting to play a few hours after the lobby shuts down, then they won't be able to update at all, though we do have a functional irc channel which can distribute Mediafire links.



Anyways, to be honest it may not be ideal to replace the whole exe for minor updates such as this one which changes what is theoretically dynamic data (though the ip in practicality is stayed constant through due to the dns service)

Do you think that we should in future updates base some data off of a Text file with some minor Constant data that can be easily updated to not interfere mods? Though this really would be the only situation where you'd want to do that, and the fact that setting it to a redirection system actually suffices, other data which doesn't necessarily often change such as sprites and sound effects can remain external to the updater, thoughts?
« Last Edit: August 03, 2011, 12:59:43 am by NAGN »
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Jowly

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Re: Server maintainance on August 9-10
« Reply #24 on: August 03, 2011, 01:46:19 am »

Any mods made during this time will be backwards compatible anyways, you would just have to join manually, or just wait out a single day

actually an interesting thing to think about: if the server is down the gg2 updater will not be able to update anyways, so anyone attempting to play a few hours after the lobby shuts down, then they won't be able to update at all, though we do have a functional irc channel which can distribute Mediafire links.



Anyways, to be honest it may not be ideal to replace the whole exe for minor updates such as this one which changes what is theoretically dynamic data (though the ip in practicality is stayed constant through due to the dns service)

Do you think that we should in future updates base some data off of a Text file with some minor Constant data that can be easily updated to not interfere mods? Though this really would be the only situation where you'd want to do that, and the fact that setting it to a redirection system actually suffices, other data which doesn't necessarily often change such as sprites and sound effects can remain external to the updater, thoughts?
Requesting laymans' terms to satisfy our 12 year olds.
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NAGN

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Re: Server maintainance on August 9-10
« Reply #25 on: August 03, 2011, 02:02:13 am »

Probably could have posted that in somehwere else, either way now that I think of it, it might be needlessly making the game source more complex

i dunno, it's late. Going to bed
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Orpheon

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Re: Server maintainance on August 9-10
« Reply #26 on: August 03, 2011, 04:16:30 am »

Any mods made during this time will be backwards compatible anyways, you would just have to join manually, or just wait out a single day

actually an interesting thing to think about: if the server is down the gg2 updater will not be able to update anyways, so anyone attempting to play a few hours after the lobby shuts down, then they won't be able to update at all, though we do have a functional irc channel which can distribute Mediafire links.



Anyways, to be honest it may not be ideal to replace the whole exe for minor updates such as this one which changes what is theoretically dynamic data (though the ip in practicality is stayed constant through due to the dns service)

Do you think that we should in future updates base some data off of a Text file with some minor Constant data that can be easily updated to not interfere mods? Though this really would be the only situation where you'd want to do that, and the fact that setting it to a redirection system actually suffices, other data which doesn't necessarily often change such as sprites and sound effects can remain external to the updater, thoughts?
Requesting laymans' terms to satisfy our 12 year olds.
Make a text file with some options in it that the gg2updater can change without interfering with mods.
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Orpheon

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Re: Server maintainance on August 9-10
« Reply #27 on: August 05, 2011, 06:28:06 am »

Wait.

Will the IRC tab be open?

Because almost everyone uses it to chat, so if that dies too we can't use it as an information source.
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trog

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Re: Server maintainance on August 9-10
« Reply #28 on: August 05, 2011, 06:47:34 am »

The IRC server is owned by someone else, it's not part of gg2.
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Orpheon

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Re: Server maintainance on August 9-10
« Reply #29 on: August 05, 2011, 06:48:09 am »

The IRC server is owned by someone else, it's not part of gg2.
The server yes. The online-client no.

Am I right?
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