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Author Topic: Questions reguarding the new Garrison Builder  (Read 2678 times)

The Noob

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Questions reguarding the new Garrison Builder
« on: May 06, 2009, 04:51:06 am »

Ask whatever questions about the new yet pretty confusing GB.

1) HOW DO YOU MAKE ONLY ONE NEUTRAL CONTROL POINT.
2) What does intel spawn does.
3) Attack / defend CP modes? The defending team auto wins.
« Last Edit: May 08, 2009, 01:52:35 am by The Noob »
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Alfred

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Re: Questions reguarding the new Garrison Builder
« Reply #1 on: May 06, 2009, 06:05:58 am »

Intel spawn is a cap point you cant cap at.

So you have the intel spawn one place, and take it to another place to cap.
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ArkerRu

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Re: Questions reguarding the new Garrison Builder
« Reply #2 on: May 06, 2009, 08:29:20 am »

So is it possible to have one sided ctf? 8D
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Rodoval

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Re: Questions reguarding the new Garrison Builder
« Reply #3 on: May 06, 2009, 01:20:46 pm »

To neutral, keep clicking at the same place with the capture point sign. It will randomly go Res, Blu, and finally Neutral.
NOW HOW CAN I CAPTURE A CONTROL POINT????? PLZ DO A FULL TUTORIAL ABOUT CP'S PLZ THE NOOB
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Turbo Lover

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Re: Questions reguarding the new Garrison Builder
« Reply #4 on: May 06, 2009, 05:49:13 pm »

i messed with both intel spawns and the cps, the intel spawns dont do anything for me? the intel still starts at the regular intel spot and caps there too.

for cp, i tried to make a 3 cp test to make sure i was doin it right, one red, one neutral, in middle and right side one was blu, when i tested the map, the blue one was locked, the middle was grey and open, and the red one was unlocked, so i went blu and it let me take over the red one without touching the neutral one first
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ArkerRu

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Re: Questions reguarding the new Garrison Builder
« Reply #5 on: May 06, 2009, 09:48:44 pm »

bah the spawn rooms dont work some times is there some area that you need to place it?
« Last Edit: May 06, 2009, 09:49:23 pm by ArkerRu »
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Turbo Lover

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Re: Questions reguarding the new Garrison Builder
« Reply #6 on: May 07, 2009, 03:15:30 pm »

thats another thing, i updated all my maps with spawn room, yet half the time class change still takes forever.

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The Noob

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Re: Questions reguarding the new Garrison Builder
« Reply #7 on: May 08, 2009, 01:38:38 am »

I guess I do have some answers.

So is it possible to have one sided ctf? 8D
Attack / defend ctf? Made it long ago but it uses both intels.

To neutral, keep clicking at the same place with the capture point sign. It will randomly go Res, Blu, and finally Neutral.
NOW HOW CAN I CAPTURE A CONTROL POINT????? PLZ DO A FULL TUTORIAL ABOUT CP'S PLZ THE NOOB
I can't make the first control point neutral, thx but I will rephrase my question.
Capturing a control point, made it worked but I can glitch it with x10 by using a scout, more testing.

bah the spawn rooms dont work some times is there some area that you need to place it?
You need to stack the spawn entities. Once you are 1 pixel away from the entity, normal respawn time for you.

ALRIGHT SUCKERS I HAVE FINALLY ABLE TO FULLY MAKE A WORKIN' CP MAP, TUTORIAL COMING UP.
Too lazy for that, what you do is stack the control point and capture zone.
« Last Edit: May 08, 2009, 01:49:38 am by The Noob »
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Turbo Lover

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Re: Questions reguarding the new Garrison Builder
« Reply #8 on: May 08, 2009, 12:15:48 pm »

you mean by stack place a ton of them and cover all the sesired area right, well i do that, my spawn rooms each have like 20 spawnroom squares, covering the entire room that you spawn in, and still like 65% of the time it makes me wait for class change
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The Noob

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Re: Questions reguarding the new Garrison Builder
« Reply #9 on: May 08, 2009, 12:38:34 pm »

you mean by stack place a ton of them and cover all the sesired area right, well i do that, my spawn rooms each have like 20 spawnroom squares, covering the entire room that you spawn in, and still like 65% of the time it makes me wait for class change
Yeah I got that too, looks like it had something to do with other stacked entities. Or it is just plain bug.
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