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Author Topic: [Real Mod] Orpheon's Hosting Utilities - v8.1  (Read 72990 times)

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #180 on: August 02, 2011, 08:18:19 am »

Finished!



-Completely remade the color-coding system
-Changed colors to match those of VinMod
-Completely remade the public/private chat system.

Change between private and public by pressing u and y, respectively.

Download:
The exe
The source (as gmk)
The source (at GitHub)
« Last Edit: August 02, 2011, 09:05:14 am by Orpheon [ONE] »
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MTK5012

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  • if (ping <= 150) jaw.y += 100;
Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #181 on: August 02, 2011, 09:02:36 am »

Finished!



-Completely remade the color-coding system
-Changed colors to match those of VinMod
-Completely remade the public/private chat system.

Change between private and public by pressing u and y, respectively.
FUCK YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #182 on: August 02, 2011, 09:03:26 am »

no medic bot  :z7:
or spy
what string would i use for player health, sonmethiong like this
Code: [Select]
owner.player.health
« Last Edit: August 02, 2011, 09:05:11 am by Dәɹp(Nәʍ) »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #183 on: August 02, 2011, 09:04:44 am »

no medic bot  :z7:
or spy
Sorry.

Also whoops, made a big mistake while making constants.

Fixed.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #184 on: August 02, 2011, 09:05:33 am »

wait what so they are in there
damn ill have to dl it again
« Last Edit: August 02, 2011, 09:05:49 am by Dәɹp(Nәʍ) »
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MTK5012

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #185 on: August 02, 2011, 09:06:25 am »

if you want them,you will have to update it's AI
i kinda lazy to do that now

Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #186 on: August 02, 2011, 09:12:13 am »

Awesome! Thank you!  :trophy:
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #187 on: August 02, 2011, 09:14:58 am »

wait what so they are in there
damn ill have to dl it again
No, they aren't.


Awesome! Thank you!  :trophy:
Happy to see that people like it.


Bug testing required.
« Last Edit: August 02, 2011, 09:15:32 am by Orpheon [ONE] »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #188 on: August 02, 2011, 09:16:26 am »

what string would i use for player health, sonmethiong like this
Code: [Select]
owner.player.health

trog

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #189 on: August 02, 2011, 09:40:45 am »

Can you upload it in a zip file?
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #190 on: August 02, 2011, 09:47:07 am »

what string would i use for player health, sonmethiong like this
Code: [Select]
owner.player.health
player.object.hp

It kinda depends on where in the code you want what.

Can you upload it in a zip file?
Here


Holy shit Rcon is easy. I'm nearly done with the programming, I might even be able to fit it inside soon if there aren't too many bugs.
EDIT: I take that back, bugs are starting to get problematic.
« Last Edit: August 02, 2011, 09:55:58 am by Orpheon [ONE] »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #191 on: August 02, 2011, 09:51:11 am »

thanks, how would i make the bot follow a specific player not just any that they come accros (also i made a bot follow bot scripte for the medic)

Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #192 on: August 02, 2011, 09:58:12 am »

Can someone please convert Lorgan's fly plugin so that its commands and toggles are compatible with the OHU console? I had messed around a bit and could only get the fly all to work due to my nonexistent knowledge of GameMaker.
Code: [Select]
   }else{

        var found;

        found = false;

        with (Character) {

            if (string_lower(player.name) == string_lower(argument0)) {

                if fly == 0 fly = 1;

                else fly = 0;

                print('Toggled fly for '+string(argument0));

                found = true;

            }

        }

        if (!found) {

            print('Could not find: '+string(argument0));

        }

    }

");


Try this instead:
Code: [Select]
   }else{

        var found;

        found = false;

        with (Character) {

            if (string_lower(player.name) == string_lower(string_array[1])) {

                if fly == 0 fly = 1;

                else fly = 0;

                print('Toggled fly for '+string(string_array[1]));

                found = true;

            }

        }

        if (!found) {

            print('Could not find: '+string(string_array[1]));

        }

    }

");


And that's not missing GMK knowledge, it's because I haven't explained my coding properly.

All arguments are in an array called string_array[]. string_array[0] is the command itself, and everything afterwards are the arguments.

Sorry for the confusion.
Thanks, but I still can't get it to work.  :z7:
« Last Edit: August 02, 2011, 09:58:37 am by Mew! »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #193 on: August 02, 2011, 09:58:40 am »

thanks, how would i make the bot follow a specific player not just any that they come accros (also i made a bot follow bot scripte for the medic)
follow a specific player: I'll assume you have the index of the global.players list.

Code: [Select]
otherPlayer = ds_list_find_value(global.players, my_player_index)
if point_distance(otherPlayer.x, otherPlayer.y, object.x, object.y) < some_number_I_forgot
{
    nearestFriend = otherPlayer
}


As for Mew, I'll look at it. I might even make my own if that one doesn't work.

But for now, I want to get done with Rcon. Sorry.
« Last Edit: August 02, 2011, 10:00:50 am by Orpheon [ONE] »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #194 on: August 02, 2011, 09:59:04 am »

i forgot that the hp string is for someone elses hp
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