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Author Topic: [Real Mod] Orpheon's Hosting Utilities - v8.1  (Read 73375 times)

MTK5012

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #165 on: August 01, 2011, 11:52:48 pm »

if you need the sample chat mod,i have old vindicator mod here,PM me if you want some

Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #166 on: August 02, 2011, 01:44:22 am »

Can someone please convert Lorgan's fly plugin so that its commands and toggles are compatible with the OHU console? I had messed around a bit and could only get the fly all to work due to my nonexistent knowledge of GameMaker.
« Last Edit: August 02, 2011, 01:45:53 am by Mew! »
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Roflcake

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #167 on: August 02, 2011, 02:10:44 am »

Thanks Orpheon [ONE]! I haven't been on lately...

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #168 on: August 02, 2011, 04:19:29 am »

Btw my medic bot isnt completly finished it needs some fine tuning as shooting has priority over healing, but i know how to fix that
I want some old vin mods i only have b41
have the tidle key makethe console appeare and dissapere (and chat in a separate box ifyou get round to it)

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #169 on: August 02, 2011, 04:35:59 am »

Can someone please convert Lorgan's fly plugin so that its commands and toggles are compatible with the OHU console? I had messed around a bit and could only get the fly all to work due to my nonexistent knowledge of GameMaker.
Code: [Select]
    }else{

        var found;

        found = false;

        with (Character) {

            if (string_lower(player.name) == string_lower(argument0)) {

                if fly == 0 fly = 1;

                else fly = 0;

                print('Toggled fly for '+string(argument0));

                found = true;

            }

        }

        if (!found) {

            print('Could not find: '+string(argument0));

        }

    }

");


Try this instead:
Code: [Select]
    }else{

        var found;

        found = false;

        with (Character) {

            if (string_lower(player.name) == string_lower(string_array[1])) {

                if fly == 0 fly = 1;

                else fly = 0;

                print('Toggled fly for '+string(string_array[1]));

                found = true;

            }

        }

        if (!found) {

            print('Could not find: '+string(string_array[1]));

        }

    }

");


And that's not missing GMK knowledge, it's because I haven't explained my coding properly.

All arguments are in an array called string_array[]. string_array[0] is the command itself, and everything afterwards are the arguments.

Sorry for the confusion.


Btw my medic bot isnt completly finished it needs some fine tuning as shooting has priority over healing, but i know how to fix that
Great. Can you post/pm the AI/newest gmk?
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #170 on: August 02, 2011, 04:50:47 am »

im having a problem with my aim at team mate code

(click to show/hide)

(click to show/hide)


the bot just doesnt aim at team mates
« Last Edit: August 02, 2011, 04:52:01 am by Dәɹp(Nәʍ) »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #171 on: August 02, 2011, 05:04:27 am »

Code: [Select]
        if (playercheck.team != team)
        {
            nearestFriend = playercheck
        }

You want
Code: [Select]
        if (playercheck.team == team)
        {
            nearestFriend = playercheck
        }


Also your medic won't heal damaged targets first or will know how to jump to aim over team-mates.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #172 on: August 02, 2011, 05:31:49 am »

uploading now, ive made the text in the console invisble but the bar is still there
exe = http://www.mediafire.com/?07txt8cpiv213nh
gmk = http://www.mediafire.com/?4l9m13l848wofb5

Remember this is for v0_5
« Last Edit: August 02, 2011, 05:34:11 am by Dәɹp(Nәʍ) »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #173 on: August 02, 2011, 05:46:14 am »

ive remove the other 2

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #174 on: August 02, 2011, 05:47:07 am »

Triple post.  D:
You know, if you want to modify it and make everyone notice the new post, just modify it, copy it, delete it, and re-post by pasting.
That way, it'll show on all of the "New Replies".

Also, a medic that doesn't heal weakened targets is kinda unnecessary.

And I'm nearly done with the VinMod colors in chat+global and team chat.

What do you guys say of "T" for Teamchat and "G" for global?


EDIT: Oops  :ninja:
« Last Edit: August 02, 2011, 05:47:28 am by Orpheon [ONE] »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #175 on: August 02, 2011, 05:52:35 am »

make it so you have to put a slash infront so its not confusing

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #176 on: August 02, 2011, 05:53:02 am »

make it so you have to put a slash infront so its not confusing
No, you don't type it. You just press it.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #177 on: August 02, 2011, 05:54:00 am »

then what if your typing a command that has t or y in it

trog

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #178 on: August 02, 2011, 06:30:46 am »

U and Y is best, that's how they do it in tf2. It's easy to reach.

And derp, that's nott how it works. Think vinmod.
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #179 on: August 02, 2011, 06:41:27 am »

U and Y is best, that's how they do it in tf2. It's easy to reach.
Ok.
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