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Author Topic: [Real Mod] Orpheon's Hosting Utilities - v8.1  (Read 22792 times)

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #15 on: July 16, 2011, 07:32:19 am »

i made mod

MTK5012

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #16 on: July 16, 2011, 07:37:07 am »

  -Gangsterman is currently working on a spy AI, which I'll include once it gets good enough. It's not in this yet, though.
lol i tested my bots vs another classes,they're really suck at stabbing
what should i fix first?  =/

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #17 on: July 16, 2011, 07:41:01 am »

  -Gangsterman is currently working on a spy AI, which I'll include once it gets good enough. It's not in this yet, though.
lol i tested my bots vs another classes,they're really suck at stabbing
what should i fix first?  =/
Code: [Select]
if nearestTarget.hspeed*time_till_stab+nearestTarget.x and round(nearestTarget.vspeed) == 0
{
    stab
}

This should theoretically work, but stabbing is normally a suicidal action, especially against the other bots who react really fast to this.

Concentrate on Revolver.
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Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #18 on: July 16, 2011, 09:35:40 am »

I've crudely reformatted some TTS plugins that work (for the most part) with OHU.
« Last Edit: July 16, 2011, 09:36:30 am by Scroll Spirit »
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Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #19 on: July 16, 2011, 09:37:04 am »

Continued...
Not including minimap for obvious reasons.
Don't kill me for the fail conversion  :z4: delete this if necessary.
« Last Edit: July 16, 2011, 09:46:10 am by Scroll Spirit »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #20 on: July 16, 2011, 09:52:21 am »

ive done some as well
ill put sprites in a zip

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #21 on: July 16, 2011, 09:55:07 am »

i cant put the q/c sound in an attachment  :z7:

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #22 on: July 16, 2011, 09:56:55 am »

Wait, guys...

Are you sure they will work? Did you test them?

If they work, I'll gladly include them.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #23 on: July 16, 2011, 09:57:22 am »

mine work (you just need all the extra files)

Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #24 on: July 16, 2011, 10:01:32 am »

The damage indicator, taunt heal, and giball are fully functional. Some of the plugins involving player selection are pretty iffy.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #25 on: July 16, 2011, 10:27:27 am »

snipers still cant hurt bots

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #26 on: July 16, 2011, 11:26:51 am »

snipers still cant hurt bots
Oops.
I forgot to do that while porting.

Done.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #27 on: July 16, 2011, 11:30:02 am »

should i post mini map as a plugin, and a projectile and character path and Hat loader  :z6:

Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #28 on: July 16, 2011, 11:31:56 am »

___________________________________________
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
In script processClientCommands:
In script getClass:
Error in code at line 5:
   if iterateTeammates(argument0) < global.classlimits[argument0]
                                           ^
at position 42: Unknown variable classlimits or array index out of bounds
___________________
ERROR in
action number 1
of Key Press Event for <Enter> Key
for object Console:

Error in code at line 4:
   bot_class = string_array[2]
               ^
at position 14: Unknown variable string_array or array index out of bounds
 :z4:
« Last Edit: July 16, 2011, 11:32:42 am by Scroll Spirit »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #29 on: July 16, 2011, 11:32:38 am »

class limits are buggy
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