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Author Topic: Screen Shot!- glitch  (Read 5080 times)

ha! you suck!

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Screen Shot!- glitch
« on: July 13, 2011, 10:56:03 pm »

i was going to go and do my mission until i see this spy stuck on top of a wall!!  :panic: :panic: :panic: :x18: :x18: :x28: :x28:



COOL!
« Last Edit: July 14, 2011, 11:27:26 am by Elkondo »
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BillyBobJoe

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Re: Screen Shot!- glitch
« Reply #1 on: July 13, 2011, 11:13:33 pm »

where is picture?
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Compushwa

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Re: Screen Shot!- glitch
« Reply #2 on: July 13, 2011, 11:18:28 pm »

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MasterKade

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Re: Screen Shot!- glitch
« Reply #3 on: July 13, 2011, 11:24:39 pm »

You could have also opened the broken link in a new tab.

Also, shouldn't this count as a bug report?
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Re: Screen Shot!- glitch
« Reply #4 on: July 14, 2011, 11:22:08 pm »

And that's not particularly impressive. The same thing happens lots of times, especially on cp_thundermountain.
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MedO

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Re: Screen Shot!- glitch
« Reply #5 on: August 02, 2011, 03:12:19 pm »

Yeah, we have one like that in a bugreport on Launchpad as well: http://img21.imageshack.us/img21/9061/glitch1m.png
It's actually one of the oldest bugs that's still open. Writing good collision code in GM ain't easy :P
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Dusty

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Re: Screen Shot!- glitch
« Reply #6 on: August 19, 2011, 04:58:16 pm »

Medo, this has always bugged me, and now I guess is a good time to ask: Why is it that with gg2's collision code, if the player doesn't have enough space at the destination when they 'teleport', they stay where they are and don't move? It really bothered me with the Infernal box mod I had forever ago, because the players wouldn't teleport out of the hellspace and would be stuck in the hellspace

NAGN

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Re: Screen Shot!- glitch
« Reply #7 on: August 19, 2011, 06:15:03 pm »

logically if there isn't enough space there isn't enough space :P

different platformers handle those exceptions differently, for example, super mario starts sliding you past and you start moving through the map in the direction you were going, while other's just bug out entirely and you fall off the map

Gang Garrison 2's collision code just so happens to detect that you're colliding with something and it stops you, although it wasn't intentional, it works
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