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Author Topic: Derpduck's Map Thread  (Read 47289 times)

Lone Wolf

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I followed Waffles advice and made the changes he suggested and changed it a bit and here it is (i done 3 versions of it so which one do you think is the best)

What?
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Derpduck

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Quote
Quote from: Derp(new) [RA] on June 06, 2011, 02:32:46 pm

I followed Waffles advice and made the changes he suggested and changed it a bit and here it is (i done 3 versions of it so which one do you think is the best)


What?
fixed

also new update
and yes some jumps are only possible as a scout their mean to be like that
« Last Edit: August 11, 2011, 03:58:55 pm by Derp(new) [RA] »
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Lemonade

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Well, congrats, you haven't messed up the proportions when working on this, but I think getting around the map will be difficult.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

Derpduck

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please elaborate

Full_Korbe

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Explosives seem powerful with all those tiny platforms.
The central path looks op. Compared to alternate paths, it's just too simple and quick. At least, the higher path is perfectly viable, but the "middle-low" one is rare at best (slow, leads just in front of the spawn) and the lower is just useless. It reminds me the upper path in classicwell : who will use that ?

Lastly, there are too many platforms. It's annoying as hell to not have a solid ground. Try to make less and bigger platforms, to make it more realistic and more pleasant to the gameplay, even if it's, if I guess right, the gimmick of you map.

But it's still wayyyyyy better than your previous maps, don't worry *insert a random smiley here*.


« Last Edit: August 12, 2011, 09:21:53 am by Full_Korbe »
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Derpduck

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ok thank you
i compiled it for play testing but i cant host right now

http://img545.imageshack.us/img545/9760/ctfspacebase.png
« Last Edit: August 12, 2011, 09:25:00 am by Derp(new) [RA] »
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Lemonade

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There seems to be a lot of jumping needed. Here's a pic :

Also I just noticed... It looks like a crab.  :z9:

EDIT : Full Korbe espèce de sale ninja je te hais.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

Derpduck

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do you think replacing the stairs behind the spawn with move boxes will make it better?
or if i change the stairs and pu the intel where they were

Code: [Select]
Changes
Deleted some platforms
Changed the upper route
Changed the exit of the spawn by the intel
Adjusted lower route
Added moveboxes behind the spawn
Changed middle tower
new update
« Last Edit: August 13, 2011, 09:20:49 am by Derp(new) [RA] »
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Derpduck

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #23 on: August 13, 2011, 07:52:36 pm »

new version, i did some quick art for play testing

This is the compiled one
http://img820.imageshack.us/img820/9760/ctfspacebase.png


WM
http://img43.imageshack.us/img43/4618/ctfspacebasewm.png
(click to show/hide)
« Last Edit: August 27, 2011, 10:12:09 am by Derp(new) [RA] »
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aftershockpivot

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #24 on: August 13, 2011, 10:15:04 pm »

It looks like there's too much to go through before you get to the intel, most of the action would be near the middle of the map or the basement area when I think it should be more near the intelligence.
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Derpduck

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #25 on: August 14, 2011, 05:57:00 am »

thank you, how do you think i could change the area where the action is though?

Derpduck

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #26 on: August 31, 2011, 10:28:25 am »

oh yeah so like i just need art really, there are now no places where anyone gets stuck and everything is working as it should, if you want to do the art feel free to ask
I also need server hosts to playtest
http://img832.imageshack.us/img832/9760/ctfspacebase.png
« Last Edit: August 31, 2011, 10:28:52 am by Derp(new) [RA] »
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pandaturds

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #27 on: August 31, 2011, 10:55:17 am »

Only :x11: :x13: :x15: can get health.

(click to show/hide)
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r.i.p [AT] / [THA]
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Derpduck

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #28 on: August 31, 2011, 11:01:55 am »

hmmmm, i didnt see that when testing it, i had better fix that

Derpduck

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Re: Derps Map thread | cp_blueoffices_v7 | NEW MAP ctf_(needs a name)
« Reply #29 on: September 16, 2011, 02:17:54 pm »

bump, im just going to try some ideas out, here is the first (spawns are fixed)
« Last Edit: September 16, 2011, 02:18:09 pm by Derp(new) [RA] »
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