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Author Topic: Gang Garrison 2.3.2  (Read 9623 times)

NAGN

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Re: Gang Garrison 2.3.2
« Reply #30 on: May 19, 2011, 04:59:23 pm »

nah, ctf_reversed still works, it has to be a reiteration of the crashing bug

either that or imageshack is being stupid (which it is in some countries now without accounts for some reason)
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Meower

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Re: Gang Garrison 2.3.2
« Reply #31 on: May 20, 2011, 02:47:11 am »

Meower believes in this company.
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Senhor Barriga

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Re: Gang Garrison 2.3.2
« Reply #32 on: May 20, 2011, 09:42:17 am »

nah, ctf_reversed still works, it has to be a reiteration of the crashing bug

either that or imageshack is being stupid (which it is in some countries now without accounts for some reason)

Well, i can solve this problem pre-download maps from here, like the topic from werewolfhttp://www.ganggarrison.com/forums/index.php?topic=23610.0] [url]http://www.ganggarrison.com/forums/index.php?topic=23610.0[/url]

But, there dont has some maps, like reverse 2,1 D=.
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Madness9000

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Re: Gang Garrison 2.3.2
« Reply #33 on: May 20, 2011, 11:03:20 am »

I noticed the "FIXED MAP DOWNLOADING" is not working
can i kill MeDO now
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MedO

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Re: Gang Garrison 2.3.2
« Reply #34 on: May 20, 2011, 12:21:46 pm »

I noticed the "FIXED MAP DOWNLOADING" is not working
can i kill MeDO now
Learn to read. And to write, for that matter.

Well, i can solve this problem pre-download maps from here, like the topic from werewolf [url]http://www.ganggarrison.com/forums/index.php?topic=23610.0]http://www.ganggarrison.com/forums/index.php?topic=23610.0] [url]http://www.ganggarrison.com/forums/index.php?topic=23610.0[/url]

But, there dont has some maps, like reverse 2,1 D=.
Please help us fix this for you and others by working with me on Launchpad (I assume it was you who wrote the Bug report there). When the map download fails and you see the message "Invalid download data", do not click OK. Instead, open the Maps folder and attach the .png file that was just downloaded to the bug report. The .png file will be deleted once you click OK.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Madness9000

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Re: Gang Garrison 2.3.2
« Reply #35 on: May 20, 2011, 12:28:00 pm »

I haven't wrote a single Bug Report on the launch pad because i HAVEN'T found a bug yet
Thats all.
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BassMakesPaste

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« Reply #36 on: May 20, 2011, 08:09:57 pm »

Never having worked AT ALL with custom maps, I wonder, what were/are the problems with the system summed up?
« Last Edit: May 20, 2011, 08:10:23 pm by BassMakesPaste »
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Phantom Brave

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Re: Gang Garrison 2.3.2
« Reply #37 on: May 20, 2011, 09:17:41 pm »

The fact that it was done with something that could break in unpredictable ways.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

MedO

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Re: Gang Garrison 2.3.2
« Reply #38 on: May 21, 2011, 03:13:57 am »

Never having worked AT ALL with custom maps, I wonder, what were/are the problems with the system summed up?
The walkmask is stored as a text string within the map file and has to be converted to a GM sprite before it can be used for collision checking. Before, this was done by creating a surface in video memory, drawing the walkmask to that and then converting the surface to a sprite. The problem with that is that surfaces are unreliable; they can "vanish" at any time because the video memory might be needed for something else. If that happened before it was converted to a sprite, it led to the "falling through the floor" bug. There was also no check whether the surface has been created at all, and trying to access a surface that doesn't exist caused weird errors to happen down the line.

Now, the walkmask is decoded in GG2DLL and written to a temporary .png file which is then loaded as a sprite in GM. It's a lot faster because the decoding is done in C code now.
« Last Edit: May 21, 2011, 03:14:25 am by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.
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