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Author Topic: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes  (Read 10158 times)

DrDonut

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #30 on: July 26, 2011, 11:13:27 pm »

Really nice, only complaint is that there are two control points in "Free Mode." My question is, "Why?"
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notajf

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #31 on: July 27, 2011, 10:30:04 am »

Really nice, only complaint is that there are two control points in "Free Mode." My question is, "Why?"
no clue
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Derpduck

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #32 on: July 27, 2011, 10:31:46 am »

Its because there are 2 cp modes to select from (4 if you count arena and koth)

Derpduck

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #33 on: July 28, 2011, 09:39:52 am »

? You do know how a/d ctf works right

Derpduck

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #34 on: July 29, 2011, 11:02:12 am »

« Last Edit: July 29, 2011, 11:02:21 am by Derp(new) »
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Lemonade

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #35 on: July 29, 2011, 01:04:46 pm »

Hm, this is Assasinate mode. It's different because it's only one person out at time.
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Derpduck

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #36 on: July 29, 2011, 01:26:26 pm »

Yeah but its close enough i cant find a better eg right now

misty

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #37 on: July 30, 2011, 01:58:24 am »

Woah, someone actually remembered my old map
I'm high now
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notajf

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #38 on: July 30, 2011, 04:43:27 am »

Woah, someone actually remembered my old map
I'm high now
lol
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Derpduck

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #39 on: July 31, 2011, 01:20:10 am »

Oh thats easy
Go onto the 3 cp (experimental) mode put down your cp's 1 on the far left and 5 (or whatever the last cp will be) on the far right, then put setupgates infront of the red spawn

Machidro

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #40 on: August 20, 2011, 11:04:54 pm »

add one pixel kill/frag boxes
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Mr.L

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #41 on: August 20, 2011, 11:12:18 pm »

You would need to add one pixel objects in the game client itself, which would only be used like for 2 gimmick maps at the most.
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Machidro

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #42 on: August 20, 2011, 11:16:24 pm »

I mean one map pixel objects, the smallest size a solid platform on a map is.
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notajf

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Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #43 on: August 21, 2011, 04:25:33 am »

Yes, you'd need to modify the client for that.
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