December 01, 2021, 03:41:17 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Due to a rise in bot activity, new posters need to be approved before posting.

Join the community Discord server!

Pages: 1 [2] 3

Author Topic: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes  (Read 10148 times)

Lorgan

  • Retired Randomizer Mod Developer
  • Resident Miku
  • *****
  • Karma: 28
  • Offline Offline
  • Posts: 3657
    • My own website
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #15 on: April 11, 2011, 07:27:16 am »

Cool smiley bro :P
oh god what
Weird, I dunno what's causing that, then.
You're supposed to edit the ini and put in the path, minus the actual .exe (e.g. D:\Applications\Games\Gang Garrison 2)
here^
Logged
Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

notajf

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #16 on: April 11, 2011, 07:31:25 am »

Cool smiley bro :P
oh god what
Weird, I dunno what's causing that, then.
You're supposed to edit the ini and put in the path, minus the actual .exe (e.g. D:\Applications\Games\Gang Garrison 2)
here^
hurr
Logged

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 10080
  • i am uberdeath
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #17 on: April 14, 2011, 03:46:56 pm »

herp
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

Mechyfox

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 11
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #18 on: April 23, 2011, 07:40:11 am »

IS there a source file for this?
Logged

Sun Tzu

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 375
  • Finiks Ohotnik
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #19 on: April 23, 2011, 10:24:00 am »

IS there a source file for this?
Yes.
Logged

uTorrent and Steam both running. US needs better computers, Mine is a piece of crap.

Mechyfox

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 11
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #20 on: April 23, 2011, 05:06:26 pm »

IS there a source file for this?
Yes.

AAAaaaand where can I possibly find it?
Logged

notajf

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #21 on: April 23, 2011, 05:06:57 pm »

Logged

Xter7856

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 583
  • The Seal of Thanatos has been broken.
    • Steam
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #22 on: April 29, 2011, 11:55:17 pm »

No Pitfalls = Sadface :(. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. :angry:
Use killboxes  :hehe:
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that :IAMONFIRE:
I don't care :hehe:
Really? It's a single sprite and like maybe 4 lines of code.
Pitfall entities are part of the classy update and they would be necessary for maps full of moveboxes and drops. Idk why you would be so unconcerned about this =/.

neals ghost

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #23 on: April 30, 2011, 12:05:04 am »

Hi, I'm neal and I approve of this.

:c1: neal-approved-GB


*gets to work on map*

Oh and btw, you should add the pitfall entities :z8:
Logged

notajf

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #24 on: April 30, 2011, 10:35:06 am »

No Pitfalls = Sadface :(. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. :angry:
Use killboxes  :hehe:
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that :IAMONFIRE:
I don't care :hehe:
Really? It's a single sprite and like maybe 4 lines of code.
Pitfall entities are part of the classy update and they would be necessary for maps full of moveboxes and drops. Idk why you would be so unconcerned about this =/.
k

still not adding them :V
Logged

Xter7856

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 583
  • The Seal of Thanatos has been broken.
    • Steam
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #25 on: April 30, 2011, 12:40:32 pm »

No Pitfalls = Sadface :(. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. :angry:
Use killboxes  :hehe:
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that :IAMONFIRE:
I don't care :hehe:
Really? It's a single sprite and like maybe 4 lines of code.
Pitfall entities are part of the classy update and they would be necessary for maps full of moveboxes and drops. Idk why you would be so unconcerned about this =/.
k

still not adding them :V
I'm lazy
:z8:

notajf

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #26 on: April 30, 2011, 02:17:03 pm »

No Pitfalls = Sadface :(. I used this GB to compile my map, but because there are no pitfalls, it deleted ALL the pitfalls in my previous compile. :angry:
Use killboxes  :hehe:
Pitfalls make players fall to a clumsy, painful death. Killboxes can't do that :IAMONFIRE:
I don't care :hehe:
Really? It's a single sprite and like maybe 4 lines of code.
Pitfall entities are part of the classy update and they would be necessary for maps full of moveboxes and drops. Idk why you would be so unconcerned about this =/.
k

still not adding them :V
I'm lazy
:z8:
hurr
Logged

notajf

  • Guest
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #27 on: May 01, 2011, 06:04:12 am »

how hard is it to add those things anyways?
not terribly. Needs a bit of searching around in scripts and adding a few lines to do it if you forget where they are. Adding elements isn't very hard, but can take a while sometimes.
Logged

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5770
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #28 on: May 28, 2011, 05:22:45 am »

setup gets in which mode (cp i gusess)
i added them in my version

Derpduck

  • Moderator
  • *****
  • Karma: 42
  • Offline Offline
  • Posts: 5770
Re: NAGN's New GG2 2.3 Garrison Builder + MoveBoxes
« Reply #29 on: July 12, 2011, 10:17:01 am »

yes they should work
Pages: 1 [2] 3
 

Page created in 0.038 seconds with 50 queries.