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Author Topic: New Garrison Builder!  (Read 6957 times)

Xter7856

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Lorgan

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Re: New Garrison Builder!
« Reply #31 on: April 07, 2011, 12:14:11 am »

Nagn maje server sided mod with more spawndoors nao
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notajf

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Re: New Garrison Builder!
« Reply #33 on: April 07, 2011, 03:58:48 am »

nang did you add movebawx yet
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Agh

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Re: New Garrison Builder!
« Reply #34 on: April 07, 2011, 05:11:43 am »

Yeah, I'd really like to play around with that stuff.

About forward spawns: You need to make the exit a drop so people can't go back into them
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Lemonade

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Re: New Garrison Builder!
« Reply #35 on: April 07, 2011, 09:17:43 am »

Then what about explosion jumpers :drool:
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notajf

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Re: New Garrison Builder!
« Reply #36 on: April 07, 2011, 09:18:09 am »

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Agh

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Re: New Garrison Builder!
« Reply #37 on: April 07, 2011, 09:38:53 am »

I don't think spamming will make him add moveboxes faster.
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Psychopath

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Re: New Garrison Builder!
« Reply #38 on: April 07, 2011, 11:30:18 am »

Yeah, I'd really like to play around with that stuff.

About forward spawns: You need to make the exit a drop so people can't go back into them
Creative use of moveboxes make it possible to block people from going back down a path. 1-way platforms are more complicated to make with the collision engine than you'd think.
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notajf

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Re: New Garrison Builder!
« Reply #39 on: April 07, 2011, 11:45:15 am »

Yeah, I'd really like to play around with that stuff.

About forward spawns: You need to make the exit a drop so people can't go back into them
Creative use of moveboxes make it possible to block people from going back down a path. 1-way platforms are more complicated to make with the collision engine than you'd think.
"Creative use of moveboxes"

Depends if it's a bidirectional or single direction path.
Single direction is just:
>>>>>>>>>>>>>>
« Last Edit: April 07, 2011, 11:45:31 am by Taze T. Schnitzel »
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Psychopath

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Re: New Garrison Builder!
« Reply #40 on: April 07, 2011, 12:01:51 pm »

Yeah, I'd really like to play around with that stuff.

About forward spawns: You need to make the exit a drop so people can't go back into them
Creative use of moveboxes make it possible to block people from going back down a path. 1-way platforms are more complicated to make with the collision engine than you'd think.
"Creative use of moveboxes"

Depends if it's a bidirectional or single direction path.
Single direction is just:
>>>>>>>>>>>>>>
Bidirectional is more fun, though.
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

notajf

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Re: New Garrison Builder!
« Reply #41 on: April 07, 2011, 12:12:54 pm »

Yeah, I'd really like to play around with that stuff.

About forward spawns: You need to make the exit a drop so people can't go back into them
Creative use of moveboxes make it possible to block people from going back down a path. 1-way platforms are more complicated to make with the collision engine than you'd think.
"Creative use of moveboxes"

Depends if it's a bidirectional or single direction path.
Single direction is just:
>>>>>>>>>>>>>>
Bidirectional is more fun, though.
Ooh.
Something like this?
>                <

You can get on from either side, but can't go back.
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NAGN

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Re: New Garrison Builder!
« Reply #42 on: April 07, 2011, 12:25:19 pm »

Nagn maje server sided mod with more spawndoors nao
I'm still pretty sure that normal GG2 crashes on loading different undefined entities
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Psychopath

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Re: New Garrison Builder!
« Reply #43 on: April 07, 2011, 12:34:53 pm »

No
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Quote from: IRC
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(8:02:01 PM) Psychopath: :o

notajf

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Re: New Garrison Builder!
« Reply #44 on: April 07, 2011, 01:02:49 pm »

Uh.

I added MoveBoxes because you didn't.

http://www.ganggarrison.com/forums/index.php?topic=25690.0

Enjoy.
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