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Author Topic: New Garrison Builder!  (Read 6948 times)

notajf

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Re: New Garrison Builder!
« Reply #15 on: April 03, 2011, 06:25:55 am »

Where the fuck are MoveBoxes >:/
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Leiche

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Re: New Garrison Builder!
« Reply #16 on: April 03, 2011, 06:32:42 am »

Source is included in the package i hope ?
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notajf

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Re: New Garrison Builder!
« Reply #17 on: April 03, 2011, 06:33:22 am »

Source is included in the package i hope ?

It is. There's a GMK in the zip.
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Leiche

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Re: New Garrison Builder!
« Reply #18 on: April 03, 2011, 10:11:44 am »

I added it to the first thread in the section.
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Lemonade

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Re: New Garrison Builder!
« Reply #19 on: April 03, 2011, 10:57:52 am »

Hey, figured out I could ask here.

I accidentally compiled my map into my BG. How do I remove all the compilation information to make it compilable again ?
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NAGN

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Re: New Garrison Builder!
« Reply #20 on: April 03, 2011, 10:59:26 am »

you can unload entities and your wallmask to reset your background, though it is recormended that you back up your entitiy files and wallmask files beforehand
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notajf

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Re: New Garrison Builder!
« Reply #21 on: April 03, 2011, 08:05:13 pm »

Where the fuck are MoveBoxes >:/
NAGN ADD NOW
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notajf

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Re: New Garrison Builder!
« Reply #22 on: April 04, 2011, 10:37:23 am »

NAGN add moveboxes. I added them to GG2 2.2 GB: http://www.mediafire.com/file/d5mjyzmmmdr/MoveBoxes.7z

So just copy out the changes :/
« Last Edit: April 04, 2011, 10:38:16 am by badly drawn puppy »
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Z3r05t4r

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Re: New Garrison Builder!
« Reply #23 on: April 05, 2011, 11:49:07 am »

Forward spawn no work? Why D:

How do use?

I used the one spawnthingies with the one on it as main spawn. Then I wanted to make, if a team owns the third CP of five, the Spawnthingy 3.
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Lorgan

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Re: New Garrison Builder!
« Reply #24 on: April 05, 2011, 11:54:18 am »

Forward spawn no work? Why D:

How do use?

I used the one spawnthingies with the one on it as main spawn. Then I wanted to make, if a team owns the third CP of five, the Spawnthingy 3.
U be blind

on a side note: here's how the forward spawns go

regular spawn > spawn point 1> spawn point 2

I know spawn point 1 has the saem sprite as regular spawn :z7: it's something that I just realized
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Z3r05t4r

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Re: New Garrison Builder!
« Reply #25 on: April 05, 2011, 12:20:39 pm »

Forward spawn no work? Why D:

How do use?

I used the one spawnthingies with the one on it as main spawn. Then I wanted to make, if a team owns the third CP of five, the Spawnthingy 3.
U be blind

on a side note: here's how the forward spawns go

regular spawn > spawn point 1> spawn point 2

I know spawn point 1 has the saem sprite as regular spawn :z7: it's something that I just realized

I got that now. BUT:

MAP SAVES IN DECOMPILED AND BACKGROUND. WTF? GO SOMEWHERE ELSE.
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Xter7856

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Re: New Garrison Builder!
« Reply #26 on: April 06, 2011, 10:43:21 pm »

I tested my map with forward spawns, but players can go into other forward spawns to heal even though they didn't cap the point. You should add walls/floors that will unlock after the point is capped.

NAGN

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Re: New Garrison Builder!
« Reply #27 on: April 06, 2011, 10:48:54 pm »

I can't :I
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Xter7856

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Re: New Garrison Builder!
« Reply #28 on: April 06, 2011, 10:53:11 pm »

Sun Tzu

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