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Author Topic: Full_Korbe's mapland : Waiting comments  (Read 22744 times)

Full_Korbe

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Full_Korbe's mapland : Waiting comments
« on: November 14, 2010, 06:33:55 am »

That's not my first map. I've already done one, but it was bad.

Old maps. Not terrible but still playable.
gen_citybattle
ctf_hiddenfort
cp_woodvalley

(click to show/hide)

Recent maps. They are long but need real tests.
ctf_doublebase
cp_medieval
cp_castleattack

(click to show/hide)

Newest maps :
cp_drybunker
2cp_drymine
cphighcliff
gen_karpat
cp_crepuscule
dkoth_karpat
dkoth_rockyhill

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

« Last Edit: July 07, 2012, 12:34:06 pm by Full_Korbe »
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Maruhai

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Re: Full_Korbe's maps : Last : gen_citybattle
« Reply #1 on: November 14, 2010, 06:35:23 am »

ctf and gen versions already compiled.

By me.
Yeah.
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misty

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Re: Full_Korbe's maps : Last : gen_citybattle
« Reply #2 on: November 14, 2010, 06:38:32 am »

Looks nice.
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[GA] Oopie

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Re: Full_Korbe's maps : Last (and first) : gen_citybattle
« Reply #3 on: November 14, 2010, 10:24:00 am »

Actually it looks really nice and balanced. There is only two things that bug me a bit.  Red seems to be orange-ish here (small and not really a big problem) and the art could be a bit more extensive.  Example I see the natural light but no light fixtures  :z4:  You still added more detail than others, I just feel like more could go in with this looking nice already.  Maybe seperation of rooms inside the bases, also where is the ctf? on the bench or further back under the sign? 
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Full_Korbe

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Re: Full_Korbe's maps : Last (and first) : gen_citybattle
« Reply #4 on: November 14, 2010, 11:19:34 am »

I've token the graphics from
(click to show/hide)
.

The light is from the sun :z5:. I'm very bad at making art. I don't have enough patience to make it. If one wants to make it, I will be very glad, but it's not very important to me.

The intel (or generator) is below the team logo, behind the spawn room.

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Re: Full_Korbe's maps : Last (and first) : gen_citybattle
« Reply #5 on: November 14, 2010, 12:36:35 pm »

Back at my home, I think macs are weird with color or something or it may be because I just woke up, but it's less orange... xD

I know it's from the sun hence "natural" but by light fixtures all I mean is something like this:
(click to show/hide)
« Last Edit: November 14, 2010, 01:39:38 pm by [GA] Oopie »
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Full_Korbe

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Re: Full_Korbe's maps : Last (and first) : gen_citybattle
« Reply #6 on: November 20, 2010, 09:38:08 am »

Here is gen_citybattle updated (just a few lights, but it's better than nothing) :


And a new map, based from truefort and upper-pass. I've just done the red part (because it's symetric) and before start the blue side, I prefer know I'll have to do changes (and I've no idea of name :hehe16:)

It's a ctf, and the flag is in the red circle.
« Last Edit: November 20, 2010, 10:20:02 am by Full_Korbe »
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Ultimate Pheer

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Re: Full_Korbe's maps : Last : ctf_noname
« Reply #7 on: November 20, 2010, 11:45:44 am »

tight, cramped hallways...


wait, wheres all the crates?!

course, it dosent look too spammy...ah what the heck. sum 1 host these?
« Last Edit: November 20, 2010, 11:53:53 am by karma pyro »
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Re: Full_Korbe's maps : Last : ctf_noname
« Reply #8 on: November 20, 2010, 12:30:29 pm »

All of your maps look nice but there are simply too many tight hallways. With a bit of spacing I think they would play nicely.

Also I noticed you took the corkboard/whiteboards from cozyfort, a map I made  :z5:
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Full_Korbe

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Re: Full_Korbe's maps : Last : ctf_noname
« Reply #9 on: November 20, 2010, 05:12:49 pm »

I've fully redone the map, because just changed a few things is so, so boring :


The intel is once again at the same place, with the map.

]GS[ Airman

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Re: Full_Korbe's maps : Last : ctf_noname
« Reply #10 on: November 20, 2010, 11:42:38 pm »

gen_citybat is incredibly cramped. SOGS crew tested it out and found it largely hard to navigate because of how tight the map is. Give it some more space and it'll be a decent map for gen.
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Full_Korbe

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Re: Full_Korbe's maps : Last : ctf_noname
« Reply #11 on: November 21, 2010, 08:25:50 am »

I don't know, at this moment, to edit gen_citybattle. I will have to redo the entire map, and I hate this. Maybe, I will redo it.

So here is the full version of ctf_hiddenfort.
The intel is below the map. All classes cas pass in the upper path to attack, but only Scout / Soldier / Demo can go from the intelroom to the main building through this path.
Same with the three platforms above the bridge. Only Scout / Soldier / Demo can go on the biggest platform.
« Last Edit: November 21, 2010, 08:28:23 am by Full_Korbe »
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Ultimate Pheer

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Re: Full_Korbe's maps : Last : ctf_hiddenfort
« Reply #12 on: November 21, 2010, 12:33:03 pm »

i wanna help test these maps out!lets get these hosted, and playtested!
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Re: Full_Korbe's maps : Last : ctf_hiddenfort
« Reply #13 on: November 21, 2010, 01:04:27 pm »

 :z4:  Underpass was used!  Cool!  I Just think  It's got maybe too many paths?  It is also a bit cramped and in the middle in the bridge I noticed the colors are off :P  I have the correct colors if you want?
« Last Edit: November 21, 2010, 04:01:13 pm by [GA] Oopie »
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Full_Korbe

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Re: Full_Korbe's maps : Last : ctf_hiddenfort
« Reply #14 on: November 21, 2010, 03:49:14 pm »

I've made another version with less paths :


Otherwise, I've always made cramped maps, and for my next, I will try to do a map less cramped. I hope.

And I accept the correct colors :p
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