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Author Topic: Gang Garrison 2.2.3  (Read 13688 times)

MedO

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Gang Garrison 2.2.3
« on: October 17, 2010, 09:07:33 am »

Bugfixes! Tasty fresh bugfixes! Come and get them while they're still hot!

  • Rewrote the CP code (Should fix buggy CP behaviour)
  • Fixed afterburn not being refreshed when the victim is already on fire
  • Fixed Lobby menu breaking after hosting (Bug #602075)
  • Rewrote the server-side player join code (probably fixes Bug #566915, as well as possible cases where people couldn't connect to a server)
  • Restart the ingame music on Arena Restart (Bug #651636)
  • Fixed humiliation not being reset on round start (Bug #553780)
  • Fixed the autogun color change bug (Bug #505276).
  • Fixed autogun HUD turning transparent when being healed (Bug #519149)
  • Fixed knife kills still counting twice for the Arena MVP sorting (Bug #567631)
  • Minor graphical fixes (Bug #511377)

Unfortunately, the CP rewrite breaks compatibility, so mods will have to be adapted again. However, if you're a mod author and don't have the time/motivation, I'd like to offer a new "mod porting" service. If you donate $3 to us, I will port your mod to the new version. Just PM me a link to your source, and tell me which official version it's based on.

How does that work? You might have read my guide about using GmkSplitter and Git. I don't know if you learned how to use these tools, but I know how to, and using them I can probably merge a small mod in less than 10 minutes. I'd offer to do it for free, but then you'd have no incentive at all to try it yourself. :hehe:
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misty

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Re: Gang Garrison 2.2.3
« Reply #1 on: October 17, 2010, 09:15:35 am »

*clap clap*  :yaymoney:
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NAGN

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Re: Gang Garrison 2.2.3
« Reply #2 on: October 17, 2010, 10:37:07 am »

okayokay okay

this isn't that bad

all I have to do is port over the cp fix over to vinmod
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Starky

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Re: Gang Garrison 2.2.3
« Reply #3 on: October 17, 2010, 10:41:04 am »

I'd wish they leak the beta again already.
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DSky

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Re: Gang Garrison 2.2.3
« Reply #4 on: October 17, 2010, 10:44:08 am »

MedO trys to make profit. :z4:
I will check this when I get on my laptop.
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trog

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Re: Gang Garrison 2.2.3
« Reply #5 on: October 17, 2010, 10:48:03 am »

How many times has the cp code been rewritten?
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NAGN

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Re: Gang Garrison 2.2.3
« Reply #6 on: October 17, 2010, 10:50:37 am »

How many times has the cp code been rewritten?
once
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MedO

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Re: Gang Garrison 2.2.3
« Reply #7 on: October 17, 2010, 10:55:24 am »

MedO trys to make profit. :z4:

This is not for my profit - all donations are used for hosting fees and similar expenses.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

DSky

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Re: Gang Garrison 2.2.3
« Reply #8 on: October 17, 2010, 11:04:58 am »

I tought that, but I like the :hehe: you used.
The CP rewrote fix the "broken" points that you can't capture right?
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Exploding Pancakes

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Re: Gang Garrison 2.2.3
« Reply #9 on: October 17, 2010, 11:08:42 am »

Event sprites  :z4:
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Psychopath

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Re: Gang Garrison 2.2.3
« Reply #10 on: October 17, 2010, 02:17:06 pm »

Release update with new UUID
 :x26:
Render all mods incompatible
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[BH] sHN3T

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Re: Gang Garrison 2.2.3
« Reply #11 on: October 17, 2010, 02:57:40 pm »

Sorry for being annoying, but is the "Lobby after hosting" bug the bug where you stop hosting, go into the lobby and only see a random IP address?
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tankman

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Re: Gang Garrison 2.2.3
« Reply #12 on: October 17, 2010, 03:00:22 pm »

Sorry for being annoying, but is the "Lobby after hosting" bug the bug where you stop hosting, go into the lobby and only see a random IP address?
Yes
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Canoso777

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Re: Gang Garrison 2.2.3
« Reply #13 on: October 17, 2010, 05:25:30 pm »

Someone host a server, only 1 server (and laggy for meh) online wtf
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Ashley

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Re: Gang Garrison 2.2.3
« Reply #14 on: October 17, 2010, 07:46:50 pm »

Woot!
Now we just need more people to start hosting on this version.
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