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Author Topic: Garrison Builder Improvements thread. RELEASE 1  (Read 11090 times)

NAGN

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Re: Garrison Builder Requests Thread.
« Reply #15 on: October 07, 2010, 05:07:37 pm »

well uh so far I have the zooming done, editing the wallmask in garrison builder isn't in yet

however I do see that there's some kind of unused feature for editing in paint and refreshing? I dunno, the system's pretty poor
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NAGN

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Re: Garrison Builder Requests Thread.
« Reply #16 on: October 07, 2010, 06:05:31 pm »

FIRST VERSION

http://www.mediafire.com/?9jk37bw9fljrvf5

okay so W and S zoom in and out, and I made the entity saving actually work (thank god) and also I made the GG2 testing work as well.

Also I fixed the embed level data glitch

TODO:

fix up the icons in the hud to look less terrible
editing the wallmask in garrison builder >:IIIIIIIII
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L

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #17 on: October 07, 2010, 06:09:38 pm »

as in not needing a separate program to edit wm?
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NAGN

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #18 on: October 07, 2010, 06:10:24 pm »

as in not needing a separate program to edit wm?
yus
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L

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #19 on: October 07, 2010, 06:11:00 pm »

 :c1:
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Sentry

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #20 on: October 07, 2010, 07:08:05 pm »

 :wuv:

Everything is great so far, but when I tried testing a map, I got this:
ERROR in
action number 1
of Mouse Event for Left Pressed
for object Button:

Cannot execute ""
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Agh

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Re: Garrison Builder Requests Thread.
« Reply #21 on: October 07, 2010, 08:21:43 pm »

Show that the intel doors are not proper intel doors. They are doors that require the intel in order to pass through.

I'm adding a real intel door as well, so it'd be good to have a few buttons that simply prevent anyone with the intel from passing through like player walls.
Nobody cares about intel doors. The only thing they do is confuse newcomers, might as well remove them.
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Psychopath

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Re: Garrison Builder Requests Thread.
« Reply #22 on: October 07, 2010, 08:30:36 pm »

Show that the intel doors are not proper intel doors. They are doors that require the intel in order to pass through.

I'm adding a real intel door as well, so it'd be good to have a few buttons that simply prevent anyone with the intel from passing through like player walls.
Nobody cares about intel doors. The only thing they do is confuse newcomers, might as well remove them.
For one, they are going to be viable in a mode that I intend on writing in the future.
Secondly, why not have them? They will confuse newcomers as much as bullet doors and player floors do. What happens is that they learn about them through experience and frankly, there are not many maps that use intel doors because they are not working as advertised.
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cats4gold

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #23 on: October 07, 2010, 08:41:08 pm »

Show that the intel doors are not proper intel doors. They are doors that require the intel in order to pass through.

I'm adding a real intel door as well, so it'd be good to have a few buttons that simply prevent anyone with the intel from passing through like player walls.
Nobody cares about intel doors. The only thing they do is confuse newcomers, might as well remove them.
For one, they are going to be viable in a mode that I intend on writing in the future.
Secondly, why not have them? They will confuse newcomers as much as bullet doors and player floors do. What happens is that they learn about them through experience and frankly, there are not many maps that use intel doors because they are not working as advertised.
I'll have what he's having.
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NAGN

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #24 on: October 07, 2010, 09:53:01 pm »

:wuv:

Everything is great so far, but when I tried testing a map, I got this:
ERROR in
action number 1
of Mouse Event for Left Pressed
for object Button:

Cannot execute ""
already fixed

you need to press f3 to select your map first
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Sentry

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #25 on: October 07, 2010, 10:21:24 pm »


Quote
already fixed

you need to press f3 to select your map first

I got a new error after filling out a survey, and I tried using f5
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
Error in code at line 424:
   if (global.winners != -1 and (global.mapchanging == 0) /*or (global.vipDied == true) or (global.goalReached == true)*/ )
              ^
at position 13: Unknown variable winners

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NAGN

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #26 on: October 07, 2010, 10:26:53 pm »

hmmmmmm

that's an issue in gg2 itself

can you run them both at the same time with no problem?
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Sentry

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #27 on: October 07, 2010, 10:33:41 pm »

hmmmmmm

that's an issue in gg2 itself

can you run them both at the same time with no problem?
nope
gbuilder goes completely white
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NAGN

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #28 on: October 07, 2010, 10:34:43 pm »

bad gpu

I assume you can't dual client gg2 either

a solution would be to immediately close garrison builder while launching gg2 but that would defeat the purpose
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Lemonade

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Re: Garrison Builder Improvements thread. RELEASE 1
« Reply #29 on: October 08, 2010, 02:48:55 am »

This is excellent ! Most buttons are recognizeables at first look now, nice job. One suggestion, change "Spawn Room" to "Spawn Zone".

An interesting idea would be to add "alt text" or whatever it's named to fully describe a button when you hover it with the cursor. Like describing the action of NoBuildZones on the Spawn Room button.
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