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Author Topic: Garrison Builder Improvements thread. RELEASE 1  (Read 11089 times)

NAGN

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Garrison Builder Improvements thread. RELEASE 1
« on: October 06, 2010, 06:34:19 pm »

I'm working on a new version that isn't quite as shitty as far as usability goes, but since I don't have much experience with Garrison Builder, I need you to request them here,

I've already fixed the Test Map feature, and I'm also working on modding the wallmask ingame

so if you got any good ideas to help the general interface knock yourself out

FIRST VERSION

http://www.mediafire.com/?9jk37bw9fljrvf5

okay so W and S zoom in and out, and I made the entity saving actually work (thank god) and also I made the GG2 testing work as well.

Also I fixed the embed level data glitch

TODO:

fix up the icons in the hud to look less terrible
editing the wallmask in garrison builder >:IIIIIIIII
« Last Edit: October 07, 2010, 06:06:12 pm by hey nagn »
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Sentry

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Re: Garrison Builder Requests Thread.
« Reply #1 on: October 06, 2010, 06:52:59 pm »

Maybe this is only for me, but the cursor always seems a few pixels off of what I'm actually clicking.
Oh and some buttons seem a little confusing, so I would suggest adding info on what each button does when cursor is over it.
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NAGN

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Re: Garrison Builder Requests Thread.
« Reply #2 on: October 06, 2010, 06:58:32 pm »

Maybe this is only for me, but the cursor always seems a few pixels off of what I'm actually clicking.
Oh and some buttons seem a little confusing, so I would suggest adding info on what each button does when cursor is over it.
how high is your resolution?
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Chicken Soup

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Re: Garrison Builder Requests Thread.
« Reply #3 on: October 06, 2010, 07:00:55 pm »

I'll list some stuff I can recall.

Boxes for respawn room etc are (I'm making up numbers) 4 by 8, but the acting region that is actually produced is 3 by 6. That's confusing.
Boxes for respawn room etc are a bit wonky and have to be clicked on and clicked on to use. It would be more useful if you could click and drag or something.

NAGN

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Re: Garrison Builder Requests Thread.
« Reply #4 on: October 06, 2010, 07:02:29 pm »

I'll list some stuff I can recall.

Boxes for respawn room etc are (I'm making up numbers) 4 by 8, but the acting region that is actually produced is 3 by 6. That's confusing.
Boxes for respawn room etc are a bit wonky and have to be clicked on and clicked on to use. It would be more useful if you could click and drag or something.
Now I belive CPostcode fixed that for the new version but I'm not too sure about dragging

unless I prevent overlapping entites (which are actually requried in many situations) that may cause excessive entity making
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Sentry

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Re: Garrison Builder Requests Thread.
« Reply #5 on: October 06, 2010, 07:06:50 pm »

Maybe this is only for me, but the cursor always seems a few pixels off of what I'm actually clicking.
Oh and some buttons seem a little confusing, so I would suggest adding info on what each button does when cursor is over it.
how high is your resolution?
720p.
Yeah I think I just figured out what the problem is.

You should add + - to modify entities size
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Dusty

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Re: Garrison Builder Requests Thread.
« Reply #6 on: October 06, 2010, 07:08:14 pm »

That'd require changing the game's source code, do-able, but possibly annoying

NAGN

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Re: Garrison Builder Requests Thread.
« Reply #7 on: October 06, 2010, 07:09:40 pm »

Maybe this is only for me, but the cursor always seems a few pixels off of what I'm actually clicking.
Oh and some buttons seem a little confusing, so I would suggest adding info on what each button does when cursor is over it.
how high is your resolution?
720p.
Yeah I think I just figured out what the problem is.

You should add + - to modify entities size
I can't do that, but I am adding Zooming in / out

you can't modify the size of the entitites because GG2 creates the Entities and will cause issues while trying to play with them
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L

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Re: Garrison Builder Requests Thread.
« Reply #8 on: October 06, 2010, 11:35:35 pm »

fix the you can't edit and save an already embedded map bug

also better images to tell what is what, the current ones are confusing V:
« Last Edit: October 06, 2010, 11:38:22 pm by (゚ヮ゚)☞ L of all trades »
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Lemonade

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Re: Garrison Builder Requests Thread.
« Reply #9 on: October 07, 2010, 08:44:20 am »

Indeed, and for god's sake fix the randomly team-changing a/d cps.
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misty

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Re: Garrison Builder Requests Thread.
« Reply #10 on: October 07, 2010, 12:23:33 pm »

Make it so you can just colour everything on WallMask.
For example:
(Black is ground)
(White is air)
Red is RED spawnroom
Blue is BLU spawnroom
Yellow is capture zone
Violet is killbox

...



Should this be put on feature requests?
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NAGN

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Re: Garrison Builder Requests Thread.
« Reply #11 on: October 07, 2010, 02:07:35 pm »

Make it so you can just colour everything on WallMask.
For example:
(Black is ground)
(White is air)
Red is RED spawnroom
Blue is BLU spawnroom
Yellow is capture zone
Violet is killbox

...



Should this be put on feature requests?

once again, you can't do that because it won't work with GG2
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Agh

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Re: Garrison Builder Requests Thread.
« Reply #12 on: October 07, 2010, 02:19:24 pm »

fix the you can't edit and save an already embedded map bug

also better images to tell what is what, the current ones are confusing V:

Good idea. Here's what I did:

« Last Edit: October 07, 2010, 04:40:35 pm by angsty anal anarchist »
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Leiche

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Re: Garrison Builder Requests Thread.
« Reply #13 on: October 07, 2010, 04:40:42 pm »

fix the you can't edit and save an already embedded map bug

also better images to tell what is what, the current ones are confusing V:

Good idea. Here's what I did:


Fukkin' great.
If you need some support (like your version going official or something like that) just tell me.
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Psychopath

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Re: Garrison Builder Requests Thread.
« Reply #14 on: October 07, 2010, 04:49:50 pm »

Show that the intel doors are not proper intel doors. They are doors that require the intel in order to pass through.

I'm adding a real intel door as well, so it'd be good to have a few buttons that simply prevent anyone with the intel from passing through like player walls.
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