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Author Topic: RebelINS' Detonator Master Class - Over 5500 words and 60+ pictures!  (Read 18495 times)

RebelINS

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     By: RebelINS

Table of Contents
   Introduction
      Foreword
      Why pick Detonator?
      Learning Curve
      Class Synergy
      What you will learn from this guide
   Terminology
   Techniques
      Aerial Detonation
      Zoning
         Offensive, Neutral, Defensive
      Area Denial
   Strategic Considerations
      The Cost of a Stickybomb
      When to Zone and when to Attack?
      Importance in Balance
      Types of Sticky Placement
      Spychecking
      Fighting Runners
      Fighting Healer-centric groups
      Fighting Bubble Walls
      Group vs Solo play   
   Psychology
      Zoning to find intentions
      Bluffing and Feigning weakness
      Area denial to affect mindset
   Conclusion

Introduction
Foreword:
As a scholar, writer, theorist and Gang Garrison player, I feel it is my duty to add to the metagame and community as much as possible with the gifts that I have. Like all fundamental sciences/literature, this guide was built upon the foundation of knowledge layed forth by previous authors. For this reason, I recommend you read Techno Viking's Space Control guide if you haven't already. Many of my concepts are derived from that strain of theoretical knowledge. However, many new concepts are born here. A lot of you are likely wondering what use a Detonator guide is when it is easy for expert players to intuitively understand how to play it. The purpose of this guide is to encourage players, especially newer players, to think intuitively, and not just play intuitively. Even if you are not interested in how to play Detonator, this guide will still teach general concepts that are applicable to all situations and classes.

Why pick Detonator?
The Detonator is a very unique class in that he has the only projectile goes through enemies, and can be detonated at will. This gives him a lot of versatility, where he can pressure multiple targets at range, set up traps, and can threaten almost any target with his arcing projectile trajectory. Furthermore, the projectiles move quickly, deal high damage, and the Detonator himself is fairly mobile compared to the Rocketman. If you need a refresher of the Detonator's vital stats, I recommend you check out other simpler guides.

Learning Curve:
However, there is a steep learning curve when trying to pick up the Detonator. He is, bar none, the hardest class to master in the game. To truly understand all concepts, you require a firm grasp of timing, distance, and basic psychology. It may seem easy to succeed with Deto by simply blowing up stickies on top of the enemy whenever you have the chance, but you will see later that this is inefficient.

Class Synergy:
This guide will cover applicable team situations with 3 different classes. The Runner  :x11:, who covers distance and creates angles easily, the Overweight  :x14:, who covers the Detonators weakpoints immensely, and the Rocketman  :x13:, who amplifies the Detonators already potent strengths. Intelligent players should be able to go on and apply these general concepts to the other classes.

What you will learn from this guide:
This guide will introduce concepts that simply increase the value of your weapon, like zoning, area denial, and traps. My main focus of this guide is to teach concepts that are not ordinary, or are rarely discussed. There are a few references to fighting games, sports, and card games.

Terminology
(click to show/hide)

Techniques
Aerial Detonation:
(click to show/hide)

Zoning:

Zoning is the application of stickybombs in areas that influence the next move of the enemy. If you should learn and apply anything in this guide, it should be these techniques. This allows you to get the most mileage from the Detonator.

Offensive Zoning:
(click to show/hide)

Neutral Zoning:
(click to show/hide)

Defensive Zoning:
(click to show/hide)

Area Denial:
(click to show/hide)
« Last Edit: September 22, 2010, 11:01:09 pm by RebelINS »
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RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #1 on: September 22, 2010, 01:24:52 pm »

Strategic Considerations
The Cost of a Stickybomb:
(click to show/hide)

When to Zone and when to Attack?
(click to show/hide)

Importance in Balance:
(click to show/hide)

Types of Sticky Placement:
(click to show/hide)

Spychecking:
(click to show/hide)
« Last Edit: September 22, 2010, 10:30:24 pm by RebelINS »
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RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #2 on: September 22, 2010, 01:25:05 pm »

Fighting Runners:
(click to show/hide)

Fighting Healer-centric Groups:
(click to show/hide)

Fighting Bubble Walls:
(click to show/hide)

Group vs Solo Play:
(click to show/hide)

Psychology

Although it may be difficult to examine any sort of complex mindgames in a game as simple as Gang Garrison 2, there are certainly little tricks you can do to help determine the enemies' situation.

Zoning to find intentions:
(click to show/hide)

Bluffing and Feigning weakness:
(click to show/hide)

Area denial to affect mindset:
(click to show/hide)

Conclusion
I want to wrap up saying that if you want to improve with Detonator in these regards, you absolutely must play consciously with these concepts in mind. It is very easy to forget what zoning is, when firing stickies at people's faces seems so much easier. I want to thank everyone who took the time to read through this.

Special thanks to:
Digitally Imported Radio - For being my source of tunes while I worked on  this (a good mix of Liquid DnB, Chiptunes, Trance, and Dubstep)
Techno Viking - For starting the framework of in-game theory
Psychopath - For being a bro
Vein - For being awesome at Detonator
« Last Edit: September 22, 2010, 10:32:56 pm by RebelINS »
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RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #3 on: September 22, 2010, 01:25:28 pm »

resrveres

RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #4 on: September 22, 2010, 01:25:54 pm »

rewsrsebe

RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #5 on: September 22, 2010, 01:26:27 pm »

resgsbereve

suddenly the thread unlocks itself. let loose the dogs of war. also the hype.
« Last Edit: September 22, 2010, 03:32:22 pm by RebelINS »
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Vein

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Re: RebelINS' Detonator Master Class
« Reply #6 on: September 22, 2010, 03:49:01 pm »

I've only read the topic's name and already my Deto skills have improved by 42%!

Suddenly the universe makes alot more sense.  Cannot wait to see more.
« Last Edit: September 22, 2010, 03:50:27 pm by Vein »
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Psychopath

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Re: RebelINS' Detonator Master Class
« Reply #7 on: September 22, 2010, 03:55:32 pm »

"Cool guys don't look at explosions
They blow things up and then walk away"

These lyrics have much relevance.
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RebelINS

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Re: RebelINS' Detonator Master Class
« Reply #8 on: September 22, 2010, 03:58:17 pm »

and no, this is not a guide taken from an alternate future universe, where vein's guides are long complicated and not dainty.

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Re: RebelINS' Detonator Master Class
« Reply #9 on: September 22, 2010, 03:58:27 pm »

"Cool guys don't look at explosions
They blow things up and then walk away"

These lyrics have much relevance.
keyboard solo!  JJ Abrams!
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Fugitive

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Re: RebelINS' Detonator Master Class
« Reply #10 on: September 22, 2010, 04:35:05 pm »

Okay, but why make the thread before the guide is finished?
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Psychopath

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Re: RebelINS' Detonator Master Class
« Reply #11 on: September 22, 2010, 04:37:23 pm »

Okay, but why make the thread before the guide is finished?
Let's see you try formatting a guide with bbcode in a word processor while you write it out and specifically divide it into x posts worth of content without exceeding character limits.
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Techno Viking

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Re: RebelINS' Detonator Master Class
« Reply #12 on: September 22, 2010, 04:41:31 pm »

i really think you need more reserves

remember the bbcode will take up a significant amount of characters.
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Re: RebelINS' Detonator Master Class
« Reply #13 on: September 22, 2010, 04:43:28 pm »

Okay, but why make the thread before the guide is finished?
Let's see you try formatting a guide with bbcode in a word processor while you write it out and specifically divide it into x posts worth of content without exceeding character limits.
You can still finish the actual guide before doing all that. :drool:

It's just for the hype I guess. Looking forward to a good read.
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Re: RebelINS' Detonator Master Class
« Reply #14 on: September 22, 2010, 04:54:55 pm »

i really think you need more reserves

remember the bbcode will take up a significant amount of characters.
He could always ask a mod to edit somebodies post.
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