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Author Topic: The newest _working_ Garrison Builder version.  (Read 31655 times)

Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #30 on: October 24, 2011, 09:44:40 am »

yay, time to port

Sentry

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Re: The newest _working_ Garrison Builder version.
« Reply #31 on: October 31, 2011, 02:13:29 am »

Did you remove pitfalls?
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Leiche

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Re: The newest _working_ Garrison Builder version.
« Reply #32 on: November 04, 2011, 04:46:48 pm »

Were they in NAGNs build ?
Because if so, i didn't.
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Sentry

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Re: The newest _working_ Garrison Builder version.
« Reply #33 on: November 04, 2011, 05:19:58 pm »

I think they were. they added a kill message which is no longer available in this version.
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Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #34 on: November 05, 2011, 12:59:37 pm »

Can you remove all the un-used things like teleporter stuff in the next build, i cleared it up a bit in mine

Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #35 on: November 11, 2011, 05:29:47 pm »

Is freemode still above koth or has that been fixed (havent got new version)

Green Wolf

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Re: The newest _working_ Garrison Builder version.
« Reply #36 on: November 11, 2011, 05:56:30 pm »

all i'm getting is a rar filewhen i download the link in op. what do i do?
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this guy
he is enlightened
Yes, real nice Wareya. I just love how your arguements are fucking retarded and prove absolutely nothing. What's next, do you flick your favourite "Shut up, I am the developer, I MADE THE GAME" card? Or rather the "Oh, you are just a bad player then" card?

BillyBobJoe

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Re: The newest _working_ Garrison Builder version.
« Reply #37 on: November 11, 2011, 06:19:58 pm »

download winrar or 7zip
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skeleton dude

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Re: The newest _working_ Garrison Builder version.
« Reply #38 on: November 14, 2011, 11:14:50 am »

someone put in a less ugly ui
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Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #39 on: December 19, 2011, 06:12:17 am »

Also you can now create a new map without restarting the GB, Derps GB mod had it for a looong time.
Where is the code for this? I can't find it. just realised that this means that Create new map is fixed  xD
« Last Edit: December 20, 2011, 04:50:36 am by Derp(duck) [LORD] [RA] »
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Nukleus

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Re: The newest _working_ Garrison Builder version.
« Reply #40 on: January 20, 2012, 12:33:21 am »

Where can I find the gg2pngsave gex?
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Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #41 on: January 22, 2012, 11:39:40 am »

Where can I find the gg2pngsave gex?
PMed  :smiley16:

Phantom Brave

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Re: The newest _working_ Garrison Builder version.
« Reply #42 on: January 23, 2012, 11:36:24 am »

would be better posted...
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Derpduck

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Re: The newest _working_ Garrison Builder version.
« Reply #43 on: January 23, 2012, 11:42:41 am »

he PMed me asking for the link

http://www.mediafire.com/?rt7y3hpqm5rm5nf

put this on the OP

Nukleus

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Re: The newest _working_ Garrison Builder version.
« Reply #44 on: January 24, 2012, 03:25:29 am »

No theres something wrong with this gex
In both the source, and when I decompile the exe and recompile it with this gex, I get this error
Code: [Select]
COMPILATION ERROR in Script: CustomMapInit
Error in code at line 19:
   
  leveldata = GG2DLL_extract_PNG_leveldata(argument0);
                                                       ^
at position 54: Wrong number of arguments to function or script.

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