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Author Topic: ILF's Maps  (Read 17474 times)

ILF

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Re: ILF's Lulz Maps and Stuff (Need moar feedback!!!)
« Reply #30 on: September 19, 2010, 06:29:27 pm »

I just use MSPaint, nothing else. For ctf_lulz, since it was my first map, I stole a lot of art, and for my other maps, I mostly stole art off ctf_lulz. Some things were handdrawn. Arena was the one with the most objects that I made myself. I use: Magnifying Glass, Copy and Paste, Select, Pencil, Line, Pick Color, and Fill the most.
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Kizzi

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Re: ILF's Lulz Maps and Stuff (Need moar feedback!!!)
« Reply #31 on: September 21, 2010, 11:44:24 am »

I just use MSPaint, nothing else. For ctf_lulz, since it was my first map, I stole a lot of art, and for my other maps, I mostly stole art off ctf_lulz. Some things were handdrawn. Arena was the one with the most objects that I made myself. I use: Magnifying Glass, Copy and Paste, Select, Pencil, Line, Pick Color, and Fill the most.
I'm talking about things that basically every image editor can't do. :P
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ILF

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Re: ILF's Lulz Maps and Stuff (Need moar feedback!!!)
« Reply #32 on: September 21, 2010, 10:45:29 pm »

(click to show/hide)
New version of ctf_lulz. Have no idea how it will play out, but I'm hoping it'll make capping harder. Will compile when I get enough feedback/approval.
« Last Edit: October 31, 2010, 02:48:22 pm by ILikeFarting »
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ILF

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Re: ILF's Lulz Maps and Stuff
« Reply #33 on: November 07, 2010, 01:52:04 pm »

Bump for a worthy cause.
lulz_ctf_lulz is now compiled.
New map:
(click to show/hide)
Map is credit to team?
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I_am_awesome

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Re: ILF's Lulz Maps and Stuff
« Reply #34 on: November 07, 2010, 01:57:47 pm »

the fuck did you do to the sewers D:
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ILF

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Re: ILF's Lulz Maps and Stuff
« Reply #35 on: November 07, 2010, 03:05:24 pm »

Made them incredibly fat so you can drown in the sewage.
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Starky

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #36 on: November 07, 2010, 03:17:16 pm »

You mean drowning the rocketspam.
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sniper NO SNIPING

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #37 on: November 07, 2010, 03:25:24 pm »

Just make it so that I can rocketjump down the chimneys, and I will love you forever.

ILF

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #38 on: November 07, 2010, 03:39:19 pm »

Wouldn't you be almost dead by the time you make it up there?
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Self Destructive Pyro

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #39 on: November 07, 2010, 04:30:33 pm »

its not a sewer if its that fat
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Lemonade

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #40 on: November 08, 2010, 09:25:28 am »

Screw you I was making a classicwell remix too (see RED side) :z7:

..well, yours looks cool anyway.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

nealshireman

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #41 on: November 08, 2010, 09:32:17 pm »

that looks... intersting...
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ILF

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #42 on: November 09, 2010, 10:13:52 pm »

Any suggestions on making it better?
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ILF

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Re: ILF's Lulz Maps and Stuff (New Map: ctf_classicwell_remix)
« Reply #43 on: December 03, 2010, 09:01:25 pm »

I decided to remake one of my old maps that I think sucks really hard. Result:
(click to show/hide)
Art is GG2ized of another game. Self-esteem point +1 for you if you guess it.
So you can get over the statue from left to right, might be hard to see it, but I didn't know how else to make it easier to see without completely making it look bad. Also looking for better advice/thoughts than
that looks... intersting...
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nealshireman

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Re: ILF's Lulz Maps and Stuff (New Map: cp_stronghold)
« Reply #44 on: December 03, 2010, 09:04:53 pm »

:z7:
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