December 08, 2023, 08:44:19 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Due to a rise in bot activity, new posters need to be approved before posting.

Join the community Discord server!

Pages: [1] 2 3 ... 9

Author Topic: ILF's Maps  (Read 19119 times)

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
ILF's Maps
« on: September 03, 2010, 09:24:45 pm »

CTF
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

A/D CP
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Arena
(click to show/hide)

Generator
(click to show/hide)
(click to show/hide)
(click to show/hide)

KOTH
(click to show/hide)
(click to show/hide)
(click to show/hide)

DKOTH
(click to show/hide)
(click to show/hide)
(click to show/hide)

Removed
Some maps have been removed due to their gameplay being outdated. This will also help reduce the time required for editing this post. If you for some reason want to see the map, just post or PM me and I'll put it up.
ctf_castlevania
ctf_vertical_v2
cp_stronghold
koth_double
« Last Edit: October 29, 2015, 03:34:33 pm by ILF »
Logged

Spiralstorm

  • Guest
Re: ctf_lulz
« Reply #1 on: September 03, 2010, 11:10:05 pm »

Looks like it might be a little easy to cap on, but other than that it looks really good.
Logged

「Stupidity of Dementia」

  • Seasoned Member
  • *****
  • Karma: 5
  • Offline Offline
  • Posts: 1909
  • RIP 1995-2016
Re: ctf_lulz
« Reply #2 on: September 04, 2010, 12:59:20 am »

Awesome art aside, this might also be good for arena, but it might be too big.

Conan

  • 2013 Haxxy Award Winner
  • *
  • Karma: 11
  • Offline Offline
  • Posts: 799
  • (λ*2) = 42
Re: ctf_lulz
« Reply #3 on: September 04, 2010, 02:11:25 pm »

Only issue I have with it is the fact that the buildings don't seem to have a purpose (Considering if it really existed in real life).


But then again, all buildings in GG don't have a purpose (see above) .
Logged

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
Re: ctf_lulz
« Reply #4 on: September 04, 2010, 04:01:34 pm »

There originally was that rocket from dirtbowl stage 3 under the buildings, but I decided to remove them since it just seemed wrong to put them there. If they were still there, the bases could've been to work on the rocket or something. The tanks at the bottom could be used to fill it with gas, and then the two sides can launch their doomsday devices at the base 40 feet across from them.
Logged

au

  • Junior Member
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 192
Re: ctf_lulz
« Reply #5 on: September 04, 2010, 05:14:10 pm »

I think I remember this map. It actually played pretty well
Logged


gg2=lag
am i cool yet

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
Re: ctf_lulz
« Reply #6 on: September 04, 2010, 10:50:43 pm »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
« Last Edit: September 05, 2010, 09:01:25 pm by ILikeFarting »
Logged

Kizzi

  • Veteran Beta Tester
  • *****
  • Karma: 1
  • Offline Offline
  • Posts: 208
Re: ctf_lulz
« Reply #7 on: September 06, 2010, 07:41:06 am »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
The middle section looks weird, for some reason. This looks familiar. Can we have a walkmask?
« Last Edit: September 06, 2010, 12:05:39 pm by Kizzi »
Logged

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 10059
  • i am uberdeath
Re: ctf_lulz
« Reply #8 on: September 06, 2010, 10:55:08 am »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
wallmask
gj keeping it spr secret
« Last Edit: September 06, 2010, 02:07:40 pm by hey trog »
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
Re: ctf_lulz
« Reply #9 on: September 06, 2010, 02:03:09 pm »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
The middle section looks weird, for some reason. This looks familiar. Can we have a walkmask?
It's in the OP now.
(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
corinth
gj keeping it spr secret
im am confuzzled.
Logged

Self Destructive Pyro

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 386
  • Confounder of ponies
Re: ctf_lulz
« Reply #10 on: September 06, 2010, 02:27:57 pm »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
The middle section looks weird, for some reason. This looks familiar. Can we have a walkmask?

i get it.
lul
 z
Logged

aftershockpivot

  • Seasoned Member
  • *****
  • Karma: 25
  • Offline Offline
  • Posts: 1874
Re: ctf_lulz
« Reply #11 on: September 06, 2010, 02:36:22 pm »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
The middle section looks weird, for some reason. This looks familiar. Can we have a walkmask?

i get it.
lul
 z
I dun get it
Logged

Self Destructive Pyro

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 386
  • Confounder of ponies
Re: ctf_lulz
« Reply #12 on: September 06, 2010, 07:08:15 pm »

(click to show/hide)
You guys think that this will prevent scouts/rocketmen/detos from jelloing across the top? I also added a team only tunnel on top of the intel building so people can't use that way to escape. But I didn't want to leave only one way out, so I put some stairs to the window, but that still makes it pretty easy to escape, so I put a hole in the wood for defense to jump through.
The middle section looks weird, for some reason. This looks familiar. Can we have a walkmask?

i get it.
lul
 z
I dun get it
the two pillars are the l, the middle thing is the u and the weird thing underneth is thez
so its lulz written
lUl
 Z
Logged

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
Re: ctf_lulz
« Reply #13 on: September 09, 2010, 05:15:10 pm »

Was it really that hard to see? Anywho, didn't get any feedback yet on the new version. D:
Logged

ILF

  • Full Member
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 289
  • lurking for years
Re: ctf_lulz
« Reply #14 on: September 11, 2010, 09:32:43 pm »

Added some more of my maps, would appreciate feedback on them.
Logged
Pages: [1] 2 3 ... 9
 

Page created in 0.03 seconds with 35 queries.