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Author Topic: XI Cast - Raycast FPS Engine  (Read 5804 times)

xilef

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XI Cast - Raycast FPS Engine
« on: July 07, 2010, 07:31:09 am »

XI Cast (Zy-cast) is a first-person raycast engine like Wolfenstein 3D (But closer to Pathways into Darkness).
The engine will be modelled around Bungie's Pathways into Darkness, with an RPG-like interface with a large, expansive inventory, grow-by-experience weapon management and stat management, and the use of real-time as a gameplay element.

The engine with the editor is targeted at people new to the game development world that don't have the skill to use 3D applications yet and need that stepping stone to help them on their way, it is also targeted at game writers who want to use their skill to produce solid game stories in the style of the original Bungie shooters.







Videos of the engine in action: http://www.youtube.com/view_play_list?p=FA6135A6407C17F6

Distance Lighting
Far-distances are rendered darker, but this can be effected by items the player may wield such as torches and infra-red goggles.

Scalable Rendering Resolutions - Currently removed for future scripting additions
Resolution of 1:5
- This can be used to easily create a "blur" effect in-game that can be utilised at any moment.

Editors
What's the point in an engine that no-one can edit? The data formats (Simply accessible archive files) can be editted with no tool, however it will be much easier if tools were available!
Scene editor - With 'thing' placements, including props, monsters, items and teleports. Built in grid editor and terminal placer.
Shape editor - For sprites, windows and texture importing, assigning, sequencing and manifest generating.
Physics editor -  For movement speeds, knock-backs, enemy data, weapon information, item info, etc.
Sound editor - For compiling sounds and creating a sound manifest, accessible by the scene editor.
Terminal notepad - For creating "Marathon" like terminals with graphics and text with effects.

Scene Scripts
Each scene will have the ability to handle scripting that manipulates auto-movement, variables and switches, messages, item rewarding, money, and much, much more.
Scene scripts are written as text files that are compiled with the map data to be executed at certain points in game, at the start, at the end, when a tile is hit, when an enemy is dead, etc.
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Phantom Brave

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Re: XI Cast - Raycast FPS Engine
« Reply #1 on: July 07, 2010, 11:10:31 am »

HOLY SHIT
IS THAT REAL RAY CASTING?



BONER
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

AJF

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Re: XI Cast - Raycast FPS Engine
« Reply #2 on: July 07, 2010, 11:12:10 am »

So... "YET ANOTHER DOOM/WOLFENSTEIN ENGINE"
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AJF

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Re: XI Cast - Raycast FPS Engine
« Reply #3 on: July 07, 2010, 11:13:02 am »

HOLY SHIT
IS THAT REAL RAY CASTING?



BONER
Uh, the original Doom had ray casting. And it runs on Windows as well as DOS.
It's the simplest of 3D renderings - ray tracing however is the most advanced.
DON'T CONFUSE THEM.
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Leiche

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Re: XI Cast - Raycast FPS Engine
« Reply #4 on: July 07, 2010, 11:20:47 am »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
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AcidLead

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Re: XI Cast - Raycast FPS Engine
« Reply #5 on: July 07, 2010, 11:22:18 am »

You think that's simplified, you ain't seen nothing boy.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

AJF

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Re: XI Cast - Raycast FPS Engine
« Reply #6 on: July 07, 2010, 11:22:57 am »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
lopl
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Phantom Brave

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Re: XI Cast - Raycast FPS Engine
« Reply #7 on: July 07, 2010, 11:30:52 am »

HOLY SHIT
IS THAT REAL RAY CASTING?



BONER
Uh, the original Doom had ray casting. And it runs on Windows as well as DOS.
It's the simplest of 3D renderings - ray tracing however is the most advanced.
DON'T CONFUSE THEM.
Bitches don't know about my photon tracing.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

xilef

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Re: XI Cast - Raycast FPS Engine
« Reply #8 on: July 07, 2010, 12:34:58 pm »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
Sorry I can't use gamemaker, I'm not willing to learn how to use it when I've spent all this time programming an engine from scratch, so I won't be switching to gamemaker just because you say so.
« Last Edit: July 07, 2010, 12:36:16 pm by xilef »
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AJF

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Re: XI Cast - Raycast FPS Engine
« Reply #9 on: July 07, 2010, 12:38:02 pm »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
Sorry I can't use gamemaker, I'm not willing to learn how to use it when I've spent all this time programming an engine from scratch, so I won't be switching to gamemaker just because you say so.
Do you not understand sarcasm?
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AcidLead

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Re: XI Cast - Raycast FPS Engine
« Reply #10 on: July 07, 2010, 12:38:20 pm »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
Sorry I can't use gamemaker, I'm not willing to learn how to use it when I've spent all this time programming an engine from scratch, so I won't be switching to gamemaker just because you say so.
lopl newb got maddd1!!

ban this leiche fuker, hes real trol and u know it
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

AJF

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Re: XI Cast - Raycast FPS Engine
« Reply #11 on: July 07, 2010, 12:39:23 pm »

Welcome to the gamemaker 3D tutorial.
Have a nice stay.
Sorry I can't use gamemaker, I'm not willing to learn how to use it when I've spent all this time programming an engine from scratch, so I won't be switching to gamemaker just because you say so.
lopl newb got maddd1!!

ban this leiche fuker, hes real trol and u know it
ya dat lerche was trolin
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