June 08, 2023, 01:43:08 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Due to a rise in bot activity, new posters need to be approved before posting.

Join the community Discord server!

Pages: [1] 2 3 ... 16

Author Topic: eureka, trestle, goodwater: lazugod's maps  (Read 32066 times)

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
eureka, trestle, goodwater: lazugod's maps
« on: May 16, 2010, 02:25:33 am »



Eureka is a 3-point CP map, loosely based on TF2's Yukon and Granary. The latest version is cp_eureka2.



Trestle is a king-of-the-hill demake of TF2's Viaduct. The latest version is koth_trestle.png.



Gully is a 5-point CP demake of TF2's Gullywash. The latest version is cp_gully2.



Watertower is a king-of-the-hill map, loosely based on TF2's Hightower. The latest version is koth_watertower.



Goodwater is an attack/defend CP demake of TF2's Badwater Basin. The latest version is goodwater8.png.

Also featuring: cp_catatonical2, ctf_tin

(click to show/hide)

(click to show/hide)

(click to show/hide)
« Last Edit: April 18, 2011, 12:01:38 pm by lazugod »
Logged

Creamhilt

  • New Member
  • *
  • Karma: 7
  • Offline Offline
  • Posts: 27
  • MAPPAN
Re: cp_goodwater
« Reply #1 on: May 19, 2010, 12:50:56 am »

FUND IT! Any intentions to create art for this, or are you recruiting? This map is delicious :D
Logged

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #2 on: May 20, 2010, 03:52:06 pm »

Actually I would be delighted if anyone is interested in making art for this map!

Also, the OP has been changed to show a new version. Three stages now, though I'm still iffy on the second.

EDIT: At this point it probably does not need massive amounts of art, but as always, suggestions are welcome.
« Last Edit: June 12, 2010, 12:28:34 am by lazugod »
Logged

RareForumcrab

  • Guest
Re: cp_goodwater
« Reply #3 on: May 20, 2010, 05:52:29 pm »

train above point one stage one doesn't look like a train.
The wallmask doesnt look like it but maybe some art would change that

But hey this looks kinda fun :z6:
« Last Edit: May 20, 2010, 05:52:46 pm by =SZP=RareForumcrab »
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16385
  • Yeah so now I have an idea
Re: cp_goodwater
« Reply #4 on: May 20, 2010, 05:58:17 pm »

PERMISSION TO HOST SIR!
Logged

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #5 on: May 20, 2010, 06:06:48 pm »

train above point one stage one doesn't look like a train.
The wallmask doesnt look like it but maybe some art would change that
That might also be because I meant to say point two. >.>

But hey this looks kinda fun :z6:
Thanks! :D

PERMISSION TO HOST SIR!
Sure thing. Lemme go actually compile it first, though.
« Last Edit: May 20, 2010, 07:19:40 pm by lazugod »
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16385
  • Yeah so now I have an idea
Re: cp_goodwater
« Reply #6 on: May 20, 2010, 06:16:18 pm »

Logged

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #7 on: May 20, 2010, 06:34:17 pm »

Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16385
  • Yeah so now I have an idea
Re: cp_goodwater
« Reply #8 on: May 20, 2010, 06:38:31 pm »

will host when I get the chance then
Logged

NAGN

  • Developer
  • ******
  • Karma: 146
  • Offline Offline
  • Posts: 16385
  • Yeah so now I have an idea
Re: cp_goodwater
« Reply #9 on: May 20, 2010, 07:19:19 pm »

This map is unplayable.

There are two first caps on this map =/
Logged

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #10 on: May 20, 2010, 07:41:34 pm »

Bah humbug.

I have a theory why, though. Testing now...
Logged

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #11 on: May 20, 2010, 07:58:03 pm »

Theory confirmed, and the map works.
Logged

[PHS] Dread Pirate (Matt)

  • /r/gg2
  • Veteran Beta Tester
  • *****
  • Karma: -45
  • Offline Offline
  • Posts: 2033
  • Be endless. Chargers for life.
Re: cp_goodwater
« Reply #12 on: May 21, 2010, 11:20:42 pm »

Hopefully this is still being colored?
Logged

SZP missed forever, /AF/ not so much - August '10
Crew Member of [GA], Member of [PHS]

lazugod

  • 2011 Haxxy Finalist
  • *
  • Karma: 6
  • Offline Offline
  • Posts: 200
Re: cp_goodwater
« Reply #13 on: May 24, 2010, 08:39:05 pm »



Still being colored, yes.
Logged

aptanananananator

  • White Knight
  • Veteran Beta Tester
  • *****
  • Karma: 98
  • Offline Offline
  • Posts: 6511
  • Indie'll name his kid after me
Re: cp_goodwater
« Reply #14 on: May 24, 2010, 08:57:24 pm »



Still being colored, yes.
Lookin good mang. Can't wait to play on it.
Logged
[22:07] tank: aptanors jew fro is godlike
Pages: [1] 2 3 ... 16
 

Page created in 0.035 seconds with 35 queries.