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Author Topic: Oopie's Maps: New 2cp  (Read 38058 times)

[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #30 on: June 29, 2010, 09:56:04 am »

That map looks awesome.  :z6:
Haha thank you Teeky  :z6:  Should I keep the Black floors? I kinda like it :3
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Wherewolf

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Re: Oopie's Maps (suck)
« Reply #31 on: June 29, 2010, 10:39:24 am »

Definitely hosting this :c1:

Sort of neutral on the black floor thing, it's sort of boring but it does fit somehow.
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #32 on: June 29, 2010, 11:26:37 am »

Definitely hosting this :c1:

Sort of neutral on the black floor thing, it's sort of boring but it does fit somehow.
I'll compile it now if you want :P And maybe work for a v2 without black floor :P
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AcidLead

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Re: Oopie's Maps (suck)
« Reply #33 on: June 29, 2010, 11:49:54 am »

<3 Oopie
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<USPP> Spectatin

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Re: Oopie's Maps (suck)
« Reply #34 on: June 29, 2010, 12:38:17 pm »

(If they are serious)
OOPIE ADD THE DINOSAUR LIKE I SAID RAAAUGGGHHHH  :z3:
Just kidding.

I really like the dusky feel of the map, especially with the soft and mellow colors of the background.
Not really sure what else to say but I think it's turning out great so far.
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HI THERE :x6:(゚ヮ゚)☞
[Maps]

We reclaim this label of “pirate” and abjure its derogatory, incendiary implication. We are Pirates. We stand for the liberty, equality, and solidarity of all human beings, and against all threats they may face.

[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #35 on: June 29, 2010, 08:21:56 pm »

(click to show/hide)
:c9: Still not compiled

Thanks everyone.  But a big thank you to the original creator of the trees.  :z6:  Also does anyone want to compile? The entities placements should be obvious. The generators should be right over the light on the floor in the circle rooms. I also want to place bullet doors on the grey part right above.  Here is a diagram.
(click to show/hide)

(click to show/hide)
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Teekytots [PC][OG]

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Re: Oopie's Maps (suck)
« Reply #36 on: June 29, 2010, 08:27:13 pm »

If that little bump in the exit of the spawn door won't require me to jump, then this map is perfect.
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #37 on: June 29, 2010, 08:30:12 pm »

If that little bump in the exit of the spawn door won't require me to jump, then this map is perfect.
You don't need to jump. I unno what you mean I'm lost, check the wallmask for reference.
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Teekytots [PC][OG]

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Re: Oopie's Maps (suck)
« Reply #38 on: June 29, 2010, 08:32:50 pm »

No. You answered my question.
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #39 on: June 29, 2010, 08:36:27 pm »

No. You answered my question.
O derp. I know what you mean. Yea, it is only 1 pixel everyone. So it's climbable!

Also thanks for the kind words Teeky  :z6:
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #40 on: June 29, 2010, 10:08:04 pm »

   :c8: Compiled.

Let's see how this map plays.  :z6:

THANKS TO L WHO COMPILED THIS FOR ME. Whoever hosts, feel free to make a locater. :drool:

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AcidLead

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Re: Oopie's Maps (suck)
« Reply #41 on: June 29, 2010, 10:35:55 pm »

OH COME ON GIVE IT A NAME

Other than that BRILLIANT
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Chicken Soup

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Re: Oopie's Maps (suck)
« Reply #42 on: June 29, 2010, 11:00:05 pm »

I may have a proposition for you. Mr. Oopie.

[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #43 on: June 29, 2010, 11:00:52 pm »

OH COME ON GIVE IT A NAME

Other than that BRILLIANT
It has a name sorry, forgot to add that.  Gen_Erator :hehe16:

@ Soup What is that?
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Wherewolf

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Re: Oopie's Maps (suck)
« Reply #44 on: June 29, 2010, 11:15:43 pm »

gen_generator
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