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Author Topic: Oopie's Maps: New 2cp  (Read 37740 times)

[GA] Oopie

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Oopie's Maps: New 2cp
« on: May 09, 2010, 03:38:48 pm »


 Finally~ IT ACTUALLY WORKS~
 :c8: Compiled!
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« Last Edit: November 01, 2011, 02:34:35 pm by [GA] Oopie »
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aptanananananator

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Re: Ctf_Jade
« Reply #1 on: May 09, 2010, 07:26:45 pm »

Where's the intel?
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skeleton dude

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Re: Ctf_Jade
« Reply #2 on: May 09, 2010, 08:01:11 pm »

why are people still adding party rooms
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aptanananananator

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Re: Ctf_Jade
« Reply #3 on: May 09, 2010, 08:02:33 pm »

why are people still adding party rooms
In the corner? Look at the wallmask, that's solid.
Just a mapper sig or something Iunno.
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skeleton dude

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Re: Ctf_Jade
« Reply #4 on: May 09, 2010, 08:07:30 pm »

Maybe he wants to keep the path to it secret? That's what i did with bacon button.
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[GA] Oopie

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Re: Ctf_Jade
« Reply #5 on: May 09, 2010, 10:12:23 pm »

Maybe he wants to keep the path to it secret? That's what i did with bacon button.
No, it's completely unreachable, I just got carried away.  Also this map has no actual party room.

I would like opinions on anything I can change btw.

Where's the intel?
Very close to the spawns, it's above that block with the color on top.
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aptanananananator

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Re: Ctf_Jade
« Reply #6 on: May 09, 2010, 10:17:52 pm »

I don't really see any "problems" here, all the spammable areas are pretty well covered or littered with crates.

The only thing is, I'm not sure it'd be much fun. It's a bit cramped in a lot of areas, which will make manuevering around a chore. If ability to get around is annoying then a lot of the fun factor is killed :z4:
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[GA] Oopie

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Re: Ctf_Jade
« Reply #7 on: May 09, 2010, 10:30:27 pm »

I don't really see any "problems" here, all the spammable areas are pretty well covered or littered with crates.

The only thing is, I'm not sure it'd be much fun. It's a bit cramped in a lot of areas, which will make manuevering around a chore. If ability to get around is annoying then a lot of the fun factor is killed :z4:
Ty, I honestly don't wanna go over it in this map. But I'll take this advice in to future maps.  :) and yea I did place a lot of crates and made the tunnel a little too tight.
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[GA] Oopie

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Re: Ctf_Jade
« Reply #8 on: May 10, 2010, 08:45:01 pm »



It turned out better than expected.  It may not play well I'm just happy to get it done. 

Btw, yes, it is compiled.  Feel free to make a locator for me

http://img189.imageshack.us/img189/8241/ctfjade.png  That is the link.
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #9 on: May 13, 2010, 09:50:45 pm »

Updated OP with a new map, hope you all will give one look at CTF_Lobby and never pick it up just like expect from all of my maps :z6:
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Wherewolf

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Re: Oopie's Maps (suck)
« Reply #10 on: May 13, 2010, 10:02:19 pm »

I looked at Jade twice.
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[GA] Oopie

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Re: Oopie's Maps (suck)
« Reply #11 on: May 13, 2010, 10:08:51 pm »

I looked at Jade twice.
stoner trip lol, I'm guessing it was one of those, wtf did i just look at moments.
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Waterfall

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Re: Oopie's Maps (suck)
« Reply #12 on: May 13, 2010, 10:20:58 pm »

Instead of black outlines, you could just use darker shades of the wall you're lining, like in truefort.

Looks like a fun map, but yes, expect clouded jarate.
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Shaman King Skyle

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Re: Oopie's Maps (suck)
« Reply #13 on: May 14, 2010, 09:44:43 am »

Tight map with a funny key hole and be warned, getting back up from the pit means some walking or RJing. 
Key hole?
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If you mix it up with a big wad of rice it's not that bad.
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forky gentleman

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Re: Oopie's Maps (suck)
« Reply #14 on: May 14, 2010, 10:31:50 am »

Tight map with a funny key hole and be warned, getting back up from the pit means some walking or RJing. 
Key hole?

fuck, gang garrison is take over by the makers of kingdom hearts.  D:
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