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Thoughts on Second Wind?

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Total Members Voted: 12


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Author Topic: The Mutations Server  (Read 7524 times)

Muddywater

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The Mutations Server
« on: May 08, 2010, 11:20:25 pm »

A server that has weekly game modes that are small tweaks on the current ones.

Credits to L for making the mods, and Left 4 Dead 2's mutations gamemode for the inspiration.

(click to show/hide)
(click to show/hide)
-Redo Week-
(click to show/hide)

I provide the download links for the mods one week after their dubut. Mode switches are every week on sunday.
« Last Edit: May 30, 2010, 08:52:12 pm by Muddywater »
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[PHS] Dread Pirate (Matt)

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Re: The Mutations Server
« Reply #1 on: May 08, 2010, 11:29:56 pm »

I like this idea.


-Matt approved!-

(will make IMG sticker to show seal of approval)
« Last Edit: May 08, 2010, 11:33:41 pm by =SZP= Sergeant Matt »
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skeleton dude

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Re: The Mutations Server
« Reply #2 on: May 08, 2010, 11:30:33 pm »

Interesting.
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Muddywater

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Re: The Mutations Server
« Reply #3 on: May 08, 2010, 11:41:11 pm »

For the record tonight's just truefort, tomorrow is when the switch is made to the normal rotation.
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'SS' Evening Star

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Re: The Mutations Server
« Reply #4 on: May 09, 2010, 12:00:33 am »

This was so much fun! But I was laggy.  :z7:
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Xesjah

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Re: The Mutations Server
« Reply #5 on: May 09, 2010, 11:03:25 pm »

Yeah I lagged too. Where are you located?
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Muddywater

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Re: The Mutations Server
« Reply #6 on: May 09, 2010, 11:27:30 pm »

Chicago.
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Xesjah

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Re: The Mutations Server
« Reply #7 on: May 09, 2010, 11:49:02 pm »

I think it was my side then. My internet has been fluctuating on and off lately :/
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Agh

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Re: The Mutations Server
« Reply #8 on: May 10, 2010, 03:28:48 pm »

Everything is going fine and then suddenly huge lag spikes come.
Maybe you should try a lower player limit.
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Brooklyn

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Re: The Mutations Server
« Reply #9 on: May 10, 2010, 03:29:42 pm »

Nice idea.
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Xesjah

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Re: The Mutations Server
« Reply #10 on: May 10, 2010, 04:15:35 pm »

Alright good so it wasn't just me than.
Yeah just listen to what Aghgh says. He was made a mod for a reason.
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Muddywater

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Re: The Mutations Server
« Reply #11 on: May 10, 2010, 04:51:34 pm »

Lowered the slot amount for Steal the Flag to 11. Also while I'm at it, gonna add ctf_zvector_v2.

Also just a heads up, next week's mutation is an arena mutation. Feel free to suggest some (good) arena maps, since only having the defaults would make the rotation old fast.
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koromi

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Re: The Mutations Server
« Reply #12 on: May 11, 2010, 04:15:21 am »

i think i like this ctf mechanic more than the default. if a match begins with a runner rush from one team, the other team can still turn the match around - and it puts more emphasis on defense because intel trading won't get you anywhere.
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skeleton dude

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Re: The Mutations Server
« Reply #13 on: May 11, 2010, 06:35:35 pm »

Lowered the slot amount for Steal the Flag to 11. Also while I'm at it, gonna add ctf_zvector_v2.

Also just a heads up, next week's mutation is an arena mutation. Feel free to suggest some (good) arena maps, since only having the defaults would make the rotation old fast.
arena_baconbutton2
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Muddywater

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Re: The Mutations Server
« Reply #14 on: May 11, 2010, 08:00:26 pm »

i think i like this ctf mechanic more than the default. if a match begins with a runner rush from one team, the other team can still turn the match around - and it puts more emphasis on defense because intel trading won't get you anywhere.
Glad you like it!  :z6:

Lowered the slot amount for Steal the Flag to 11. Also while I'm at it, gonna add ctf_zvector_v2.

Also just a heads up, next week's mutation is an arena mutation. Feel free to suggest some (good) arena maps, since only having the defaults would make the rotation old fast.
arena_baconbutton2
I'm afraid this would be too great for my server, I can only hope another server host is deem ably worthy enough for this map.

Although so far I have remade tropic for next week, although that's only 3 maps in that rotation so far.
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