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Author Topic: Feature Requests for next Garrison Builder version  (Read 22446 times)

Antonio

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Re: Feature Requests for next Garrison Builder version
« Reply #75 on: November 28, 2009, 06:40:02 pm »

I would aprreciate having the ability to know what the hell half of the buttons do, like a help document. That would be SO useful!
Gang Garrison Tutorials - CTF

http://www.ganggarrison.com/forums/index.php?topic=3222.0

There are still some buttons that those tutorials don't cover.  :cry:
That means they most likely don't work.

That's okay, I guess I'll just have to use what I know to make maps then.

Antonio

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Re: Feature Requests for next Garrison Builder version
« Reply #76 on: November 28, 2009, 06:40:32 pm »

I could do a legend, but not today.

That would be awesome! +1

Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #77 on: November 30, 2009, 08:45:51 am »

there
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Antonio

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Re: Feature Requests for next Garrison Builder version
« Reply #78 on: November 30, 2009, 03:40:10 pm »

there


Amazing, that's all I have to say.

Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #79 on: December 08, 2009, 05:16:16 am »

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Quack

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Re: Feature Requests for next Garrison Builder version
« Reply #80 on: December 08, 2009, 05:18:57 am »

(click to show/hide)

Yes to water. But I'm afraid it would lag up the game, like it does to me in TF2.
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Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #81 on: December 08, 2009, 05:43:33 am »

If only you guys could see discussion in General Beta Testing.

If Garrison Builder was modified such that "open-air entities" (spawn rooms, capture zones, kill boxes, and frag boxes) could have dynamic dimensions (click on your desktop and drag the mouse around to get an idea of what I'm saying), there'd be less entities that would be compressed.
The problem is really that the object itself would have to change shape.
collision_rectangle(x1,y1,x2,y2,character,0,1);
where (x1,y1) are to coordinates of any corner and (x2,y2) are the coordinates of the corner opposite of the first.
Alright, awesome!
Say, can anyone link me to the Garrison Builder code?
cspot posted the source in the garrison builder board
here's a link http://www.ganggarrison.com/forums/index.php?topic=176.0
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AcidLead

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Re: Feature Requests for next Garrison Builder version
« Reply #82 on: December 08, 2009, 09:44:39 am »

If only you guys could see discussion in General Beta Testing.

If Garrison Builder was modified such that "open-air entities" (spawn rooms, capture zones, kill boxes, and frag boxes) could have dynamic dimensions (click on your desktop and drag the mouse around to get an idea of what I'm saying), there'd be less entities that would be compressed.
The problem is really that the object itself would have to change shape.
collision_rectangle(x1,y1,x2,y2,character,0,1);
where (x1,y1) are to coordinates of any corner and (x2,y2) are the coordinates of the corner opposite of the first.
Alright, awesome!
Say, can anyone link me to the Garrison Builder code?
cspot posted the source in the garrison builder board
here's a link http://www.ganggarrison.com/forums/index.php?topic=176.0
SILVBSIORVYBGRGBSIKJHGBUOSIRNBSIJLRNOINSHGVORHIJSDL

MEOWER YOU FAG I THOUGHT THERE WAS AN UPDATE AGAIN

I should know better by now ;_;
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #83 on: December 08, 2009, 12:29:42 pm »

If only you guys could see discussion in General Beta Testing.

If Garrison Builder was modified such that "open-air entities" (spawn rooms, capture zones, kill boxes, and frag boxes) could have dynamic dimensions (click on your desktop and drag the mouse around to get an idea of what I'm saying), there'd be less entities that would be compressed.
The problem is really that the object itself would have to change shape.
collision_rectangle(x1,y1,x2,y2,character,0,1);
where (x1,y1) are to coordinates of any corner and (x2,y2) are the coordinates of the corner opposite of the first.
Alright, awesome!
Say, can anyone link me to the Garrison Builder code?
cspot posted the source in the garrison builder board
here's a link http://www.ganggarrison.com/forums/index.php?topic=176.0
SILVBSIORVYBGRGBSIKJHGBUOSIRNBSIJLRNOINSHGVORHIJSDL

MEOWER YOU FAG I THOUGHT THERE WAS AN UPDATE AGAIN

I should know better by now ;_;
EMOTIONAL CRIT

I am very sorry, my dear friend, but I appear to have burst into a queer.
Logged

AcidLead

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Re: Feature Requests for next Garrison Builder version
« Reply #84 on: December 13, 2009, 12:31:40 am »

If only you guys could see discussion in General Beta Testing.

If Garrison Builder was modified such that "open-air entities" (spawn rooms, capture zones, kill boxes, and frag boxes) could have dynamic dimensions (click on your desktop and drag the mouse around to get an idea of what I'm saying), there'd be less entities that would be compressed.
The problem is really that the object itself would have to change shape.
collision_rectangle(x1,y1,x2,y2,character,0,1);
where (x1,y1) are to coordinates of any corner and (x2,y2) are the coordinates of the corner opposite of the first.
Alright, awesome!
Say, can anyone link me to the Garrison Builder code?
cspot posted the source in the garrison builder board
here's a link http://www.ganggarrison.com/forums/index.php?topic=176.0
SILVBSIORVYBGRGBSIKJHGBUOSIRNBSIJLRNOINSHGVORHIJSDL

MEOWER YOU FAG I THOUGHT THERE WAS AN UPDATE AGAIN

I should know better by now ;_;
EMOTIONAL CRIT

I am very sorry, my dear friend, but I appear to have burst into a queer.
...Somehow I pluswanned
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Waterfall

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Re: Feature Requests for next Garrison Builder version
« Reply #85 on: February 10, 2010, 11:53:36 pm »

Sorry for bump, but I felt I shouldn't make a new thread.

Anyways, I had an idea for "drawing" spawndoors, kill/fragboxes, etc. I was thinking this because it might come in useful in the making of sawmill and maybe other funky  custom maps.
Also a rectangle tool for spawn would be handy, but might be hard to program.
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AcidLead

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Re: Feature Requests for next Garrison Builder version
« Reply #86 on: February 11, 2010, 09:56:40 pm »

Anyways, I had an idea for "drawing" spawndoors, kill/fragboxes, etc.
Meh. Could be accomplished without.

Also a rectangle tool for spawn would be handy, but might be hard to program.
Less meh. Do want.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Silent Boom

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Re: Feature Requests for next Garrison Builder version
« Reply #87 on: February 12, 2010, 04:03:15 am »

Anyways, I had an idea for "drawing" spawndoors, kill/fragboxes, etc.
Meh. Could be accomplished without.

Also a rectangle tool for spawn would be handy, but might be hard to program.
Less meh. Do want.
I second that

Drone

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Re: Feature Requests for next Garrison Builder version
« Reply #88 on: February 22, 2010, 08:42:41 am »

Anyways, I had an idea for "drawing" spawndoors, kill/fragboxes, etc.
Meh. Could be accomplished without.

Also a rectangle tool for spawn would be handy, but might be hard to program.
Less meh. Do want.
I second that
:c1: :c1: :c1: :c1: :c1: :yaymoney: :yaymoney: :yaymoney: :yaymoney: :yaymoney: :yaymoney:
make it very easy
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Timohtep

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Re: Feature Requests for next Garrison Builder version
« Reply #89 on: February 22, 2010, 08:57:54 am »

Anyways, I had an idea for "drawing" spawndoors, kill/fragboxes, etc.

Also a rectangle tool for spawn would be handy

YES

YES

YES
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Quote
:quote:
get it it's quote
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