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Author Topic: Feature Requests for next Garrison Builder version  (Read 22110 times)

Wherewolf

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Re: Feature Requests for next Garrison Builder version
« Reply #60 on: November 01, 2009, 04:20:16 pm »

Lemme explain the map

Rocketmen have to ascend a rocketjump map and there is one Sniper shooting at him, with a Medcabinet on every second jump or if it's necessary. But the Rocketman can't shoot the Sniper
Think Duck Hunt's left side. Now cover that entire side with Med Cabinets. The perches have walls preventing their aim from being messed up because there's no where to be knocked back to.
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Scumbag

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Re: Feature Requests for next Garrison Builder version
« Reply #61 on: November 01, 2009, 04:21:00 pm »

Wherewolf is a genius

Or I'm stupid, probably the latter
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Wherewolf

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Re: Feature Requests for next Garrison Builder version
« Reply #62 on: November 01, 2009, 05:29:26 pm »

Wherewolf is a genius

Or I'm stupid, probably the latter
Let's say both, it's better for my ego.
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Mr.Awesomest

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Re: Feature Requests for next Garrison Builder version
« Reply #63 on: November 26, 2009, 01:36:44 am »

How about:

Setup gates that just put a timer before opening, along with a clock at the top that counts down until the map begins, and doesn't automatically make it an attack/defense CP map (or even better, a normal CTF map)

That way people can get their stuff together before blowing each other to bits.
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Awesome Pancakes

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Re: Feature Requests for next Garrison Builder version
« Reply #64 on: November 26, 2009, 01:37:44 am »

How about:

Setup gates that just put a timer before opening, along with a clock at the top that counts down until the map begins, and doesn't automatically make it an attack/defense CP map (or even better, a normal CTF map)

That way people can get their stuff together before blowing each other to bits.

Quack

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Re: Feature Requests for next Garrison Builder version
« Reply #65 on: November 26, 2009, 09:21:00 am »

I still say anti-sentry zone entities. Yes, I smell abuse. But anyone can go in and edit the map so it doesn't have them.

Would be used to prevent intel-camping on maps that seem to always be flooded with it.
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Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #66 on: November 26, 2009, 04:39:26 pm »

Do I really have to ask for this over and over again?

water
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #67 on: November 26, 2009, 04:43:38 pm »

This is stupid.

There's no point in adding water entities to GB because water is not in the game!
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #68 on: November 26, 2009, 04:44:56 pm »

Also the devs abandoned GB.
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Mr.Awesomest

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Re: Feature Requests for next Garrison Builder version
« Reply #69 on: November 27, 2009, 02:21:32 am »

Lemme explain the map

Rocketmen have to ascend a rocketjump map and there is one Sniper shooting at him, with a Medcabinet on every second jump or if it's necessary. But the Rocketman can't shoot the Sniper

Simple.

Red Spawn = in a box, making him unable to move but can shoot at the rocketmen, and put a medcabinet there so he doesn't die.

BLU Spawn = where ever you want them to be.
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Antonio

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Re: Feature Requests for next Garrison Builder version
« Reply #70 on: November 28, 2009, 06:26:20 pm »

I would aprreciate having the ability to know what the hell half of the buttons do, like a help document. That would be SO useful!

S-Z

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Re: Feature Requests for next Garrison Builder version
« Reply #71 on: November 28, 2009, 06:28:14 pm »

I would aprreciate having the ability to know what the hell half of the buttons do, like a help document. That would be SO useful!
Gang Garrison Tutorials - CTF

http://www.ganggarrison.com/forums/index.php?topic=3222.0
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Antonio

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Re: Feature Requests for next Garrison Builder version
« Reply #72 on: November 28, 2009, 06:31:43 pm »

I would aprreciate having the ability to know what the hell half of the buttons do, like a help document. That would be SO useful!
Gang Garrison Tutorials - CTF

http://www.ganggarrison.com/forums/index.php?topic=3222.0

There are still some buttons that those tutorials don't cover.  :cry:

S-Z

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Re: Feature Requests for next Garrison Builder version
« Reply #73 on: November 28, 2009, 06:34:39 pm »

I would aprreciate having the ability to know what the hell half of the buttons do, like a help document. That would be SO useful!
Gang Garrison Tutorials - CTF

http://www.ganggarrison.com/forums/index.php?topic=3222.0

There are still some buttons that those tutorials don't cover.  :cry:
That means they most likely don't work.
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #74 on: November 28, 2009, 06:37:14 pm »

I could do a legend, but not today.
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