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Author Topic: Feature Requests for next Garrison Builder version  (Read 22082 times)

BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #45 on: May 15, 2009, 04:45:25 am »

give the icons mouse-over popup tips like in windows
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Maxaxle

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Re: Feature Requests for next Garrison Builder version
« Reply #46 on: May 15, 2009, 06:00:43 pm »

Please put a HELP file in the folder or something. And include something to tell the user how big maps are, ideally.
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Xharag

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Re: Feature Requests for next Garrison Builder version
« Reply #47 on: May 15, 2009, 06:32:56 pm »

- Better saving system...
- An embed map is unembable. Pretty damn annoying, always have to backup or decompile. =/
- Alot of entities need to be able to draw an area instead of being a box or a line.
- I have problems with entities... most of them for some reason move slightly to the left when I test them... :cry:
- Would also be great to be able to connect some entities, like the CPs to the control zones.
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redjeans00

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Re: Feature Requests for next Garrison Builder version
« Reply #48 on: July 02, 2009, 03:28:33 pm »

NOT delelte fucking errored maps, thats bullshit.
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RockingTuxedo

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Re: Feature Requests for next Garrison Builder version
« Reply #49 on: July 02, 2009, 07:07:25 pm »

EXPLAIN ALL CP FUNCTIONS!
I JUST DON'T GET IT
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Mr.Awesomest

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Re: Feature Requests for next Garrison Builder version
« Reply #50 on: July 04, 2009, 07:17:34 am »

Calm down there.

How about this:

The ability to make things larger or smaller when you place them.

For example, instead of 4 control point zones to cover the area, why not one big one?

Or one big spawn door? Or starting gate? It would help making maps quicker.

Also diagonal doors.
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Ingame name: Your sister

Backstabbin Scumbag

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Re: Feature Requests for next Garrison Builder version
« Reply #51 on: July 08, 2009, 07:30:43 pm »

Ladders

It's getting frustrating to have to make a bunch of stairs.

If you smite me for this then please applaud me afterwards

trying to keep the smits and plauds even
« Last Edit: July 08, 2009, 07:31:53 pm by Backstabbin' Scumbag »
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Scumbag

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Re: Feature Requests for next Garrison Builder version
« Reply #52 on: November 01, 2009, 01:00:23 pm »

^^^^
me being a troll

Also bump because Garrison Builder needs anti-rocket doors/floors that only block rockets.
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S-Z

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Re: Feature Requests for next Garrison Builder version
« Reply #53 on: November 01, 2009, 02:20:25 pm »

^^^^
me being a troll

Also bump because Garrison Builder needs anti-rocket doors/floors that only block rockets.
...they just got an ammo limit, what more do you want to do to them? =/
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #54 on: November 01, 2009, 02:22:21 pm »

I think the arrows are pointing in the wrong direction.
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skeleton dude

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Re: Feature Requests for next Garrison Builder version
« Reply #55 on: November 01, 2009, 02:28:43 pm »

I want better icons for every thing
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Rock

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Re: Feature Requests for next Garrison Builder version
« Reply #56 on: November 01, 2009, 02:31:47 pm »

I want better icons for every thing

I can do that if you want.
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Resident Oldfag

Scumbag

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Re: Feature Requests for next Garrison Builder version
« Reply #57 on: November 01, 2009, 03:59:02 pm »

^^^^
me being a troll

Also bump because Garrison Builder needs anti-rocket doors/floors that only block rockets.
...they just got an ammo limit, what more do you want to do to them? =/
I had an idea for a rocketjump map, also hopefully this ammo system won't stick

I think the arrows are pointing in the wrong direction.
dohohohoho
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #58 on: November 01, 2009, 04:03:38 pm »

Why don't you use normal bullet doors?
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Scumbag

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Re: Feature Requests for next Garrison Builder version
« Reply #59 on: November 01, 2009, 04:13:58 pm »

Lemme explain the map

Rocketmen have to ascend a rocketjump map and there is one Sniper shooting at him, with a Medcabinet on every second jump or if it's necessary. But the Rocketman can't shoot the Sniper
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