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Author Topic: Feature Requests for next Garrison Builder version  (Read 21880 times)

Taters

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Re: Feature Requests for next Garrison Builder version
« Reply #30 on: April 12, 2009, 08:16:12 pm »

  • The ability to select multiple entities and then drag them around would be nice. Whenever I adjust a maps height or width, deleting the old entities and placing new entities become cumbersome.
  • A button to clear all of the currently loaded entities, and by extension, to clear a certain type of entity (clear all of the spawns or doors or medic cabinets, etc)
  • Live testing would also be nice. (As in being able to play the map and add entities at the same time. It would be somewhat useful...)

Also, could you use the map decompilier in conjunction with the map builder so that we could load maps and the data they hold? (Basically, the first thing Bass said)
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redjeans00

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Re: Feature Requests for next Garrison Builder version
« Reply #31 on: April 12, 2009, 09:01:13 pm »

Test.
Entity Saving
Zoom in Zoom out
Move Entity
Finding mistakes in Wallmask System(Such as colors that are not black and/or white.)
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juicebox360

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Re: Feature Requests for next Garrison Builder version
« Reply #32 on: April 12, 2009, 09:05:11 pm »

Test.
Entity Saving
Zoom in Zoom out
Move Entity
Finding mistakes in Wallmask System(Such as colors that are not black and/or white.)
Done
Done (for a long time. Where the hell have you been?)
Done
Done
Not needed, but I guess some people would need it
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Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #33 on: April 13, 2009, 04:11:52 am »

Does anyone think Noclip can be any good when playtesting the map? Oh wait this is feature request.

Hmm...Possibly a resizer?
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BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #34 on: April 13, 2009, 07:08:06 am »

i think playtesting would be great so you don't have to load it in gg2 first :hehe:
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AnDrEw

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Re: Feature Requests for next Garrison Builder version
« Reply #35 on: April 15, 2009, 01:25:31 pm »

I'm pissed b/c we don't see any of these features you tout, juicebox D: We don't all have access to the dev section, you know.  You make it sound like we should know about them :(

Anyhoo-
1. Some sort of auto-checking system to make sure all needed entities are input, like a reminder to put in that spawn you forgot.
       -On second thought maybe just counters for each entity so you can see how many you've put down at a glance.
2. Along those lines, a wallmask checker like redjeans suggested that can check the lower left pixel, or that can detect other colors
3. An image editor built-in, I think this was suggested a long time ago, but it would enable users to fix those little one-pixel errors (and
    maybe an option to edit either the background or the wallmask?)
« Last Edit: April 15, 2009, 01:26:48 pm by AnDrEw »
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BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #36 on: April 16, 2009, 12:42:33 pm »

entity counter
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Thorvan

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Re: Feature Requests for next Garrison Builder version
« Reply #37 on: April 16, 2009, 06:26:28 pm »

oh yes, how about when you press... something it auto zooms you to a side of the map? like going from the center to the far side in an instant.
also, having the entities number key bound MIGHT be nice.
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Agh

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Re: Feature Requests for next Garrison Builder version
« Reply #38 on: April 19, 2009, 08:16:44 pm »

Magnifier
Scrollbar
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Leiche

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Re: Feature Requests for next Garrison Builder version
« Reply #39 on: April 22, 2009, 03:06:49 am »

deadzones :ninja:
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Mr.Awesomest

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Re: Feature Requests for next Garrison Builder version
« Reply #40 on: April 22, 2009, 04:19:43 pm »

Fix the horizontal doors.

That's all I can think of as of the moment, and would let me do future maps.

EDIT: Maybe this is a bit much/impossible but how about them diagonal doors?
« Last Edit: April 22, 2009, 04:21:11 pm by Mr.Awesomest »
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KillPanzer

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Re: Feature Requests for next Garrison Builder version
« Reply #41 on: April 24, 2009, 07:46:32 am »

Fix the horizontal doors.

That's all I can think of as of the moment, and would let me do future maps.

EDIT: Maybe this is a bit much/impossible but how about them diagonal doors?
Diagonal doors could allow me being able to have another route to the intel in Well from spawn.
Better defense I smell.
Fund.
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AcidLead

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Re: Feature Requests for next Garrison Builder version
« Reply #42 on: April 24, 2009, 02:25:30 pm »

Diag doors sound slightly more complexicicated to code. But any addition would be appreciated :-[
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SEKCobra

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Re: Feature Requests for next Garrison Builder version
« Reply #43 on: May 08, 2009, 11:22:38 pm »

No-Fight Zone, for taunting, rocketjump and everything :D
There should be a no Damage to other Team, so they cant fight ;)
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[RGP]DC

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Re: Feature Requests for next Garrison Builder version
« Reply #44 on: May 09, 2009, 07:39:38 pm »

I don't know if this has to do with Garrison Builder or if it's Gang Garrison itself, but you should be able to set all Control Points to neutral. No, you can not currently do that. I've tried. There should also be a more convenient way to designate what color each Control Point is.
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