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Author Topic: Feature Requests for next Garrison Builder version  (Read 23223 times)

Meower

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Re: Feature Requests for next Garrison Builder version
« Reply #15 on: April 12, 2009, 05:00:31 am »

Control points, control points and if it's possible control points.
Did I mention payload?
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The Noob

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Re: Feature Requests for next Garrison Builder version
« Reply #16 on: April 12, 2009, 06:41:52 am »

Everything that a TF2 map maker can do.
Okay, I just need the classicold team doors (the one that teammates with and without intel can pass thru)
and Control Point, or maybe Payload that can climb ramps.
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juicebox360

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Re: Feature Requests for next Garrison Builder version
« Reply #17 on: April 12, 2009, 07:46:04 am »

Looks like many of you can't grasp my point, or I'm just bad with words.
I am NOT talking about entities or gamemodes. I am talking about tools that aid in production of a map.
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Alfred

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Re: Feature Requests for next Garrison Builder version
« Reply #18 on: April 12, 2009, 07:49:05 am »

Like Lens flare.
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ArkerRu

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Re: Feature Requests for next Garrison Builder version
« Reply #19 on: April 12, 2009, 08:02:39 am »

Zoom out button
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juicebox360

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Re: Feature Requests for next Garrison Builder version
« Reply #20 on: April 12, 2009, 08:10:49 am »

Zoom out button
Mind explaining how it could help?
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BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #21 on: April 12, 2009, 08:26:32 am »

Zoom out button
Mind explaining how it could help?
to make it look very tiny :hehe:
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ArkerRu

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Re: Feature Requests for next Garrison Builder version
« Reply #22 on: April 12, 2009, 08:28:07 am »

I find it annoying some time moving back and forward on large maps. i guess that's the only way it could help 8D

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The Noob

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Re: Feature Requests for next Garrison Builder version
« Reply #23 on: April 12, 2009, 08:58:10 am »

Looks like many of you can't grasp my point, or I'm just bad with words.
I am NOT talking about entities or gamemodes. I am talking about tools that aid in production of a map.
I get it.
How about a format that saves background, walkmask and entities into one single file.
Don't like loading those three every time I want to fix some entities problem.

And a "Test Mah Map NAO" button to instantly open Gang Garrison 2.exe and load that map, thanks in advance.

PS. Starcraft 2 Battle Report 2 is coming out soon~  xD
« Last Edit: April 12, 2009, 09:01:12 am by The Noob »
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Alfred

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Re: Feature Requests for next Garrison Builder version
« Reply #24 on: April 12, 2009, 09:06:10 am »

Looks like many of you can't grasp my point, or I'm just bad with words.
I am NOT talking about entities or gamemodes. I am talking about tools that aid in production of a map.
I get it.
How about a format that saves background, walkmask and entities into one single file.
Don't like loading those three every time I want to fix some entities problem.

And a "Test Mah Map NAO" button to instantly open Gang Garrison 2.exe and load that map, thanks in advance.

PS. Starcraft 2 Battle Report 2 is coming out soon~  xD

You mean sorta like how you embed those three things into the background? And the decompiler he posted?
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BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #25 on: April 12, 2009, 10:02:04 am »

Looks like many of you can't grasp my point, or I'm just bad with words.
I am NOT talking about entities or gamemodes. I am talking about tools that aid in production of a map.
I get it.
How about a format that saves background, walkmask and entities into one single file.
Don't like loading those three every time I want to fix some entities problem.

And a "Test Mah Map NAO" button to instantly open Gang Garrison 2.exe and load that map, thanks in advance.

PS. Starcraft 2 Battle Report 2 is coming out soon~  xD

this
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redjeans00

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Re: Feature Requests for next Garrison Builder version
« Reply #26 on: April 12, 2009, 11:00:20 am »

Unbuildable zones. (No sentrys, dispener, etc.)
Water
Killzones
Items (Medkits)
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BassieEnAdriaan

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Re: Feature Requests for next Garrison Builder version
« Reply #27 on: April 12, 2009, 01:19:56 pm »

Unbuildable zones. (No sentrys, dispener, etc.)
Water
Killzones
Items (Medkits)

unbuildable zones are a big no-no

LULZ ENGINEER DISSABLED MAP LOLZZZ XD
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DoctorRandom

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Re: Feature Requests for next Garrison Builder version
« Reply #28 on: April 12, 2009, 07:07:33 pm »

... Okay, this isn't really aiding map production but it would be sort of helpful.

Air flows. Like forcing front all four directions. They would also allow you to reach levels and other stuff which previously required complicated stairs. Might be a lag trap I dunno.

In the future they could be interactive, like press e to active it for 5 seconds.
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juicebox360

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Re: Feature Requests for next Garrison Builder version
« Reply #29 on: April 12, 2009, 07:12:35 pm »

... Okay, this isn't really aiding map production but it would be sort of helpful.

Air flows. Like forcing front all four directions. They would also allow you to reach levels and other stuff which previously required complicated stairs. Might be a lag trap I dunno.

In the future they could be interactive, like press e to active it for 5 seconds.
I want to break down in tears. Or at least smite all of you...at least Doctor Random stated that it won't aid in map production.

I didn't want to do this, but you guys earned it:
THIS IS NOT FUDGING GANG GARRISON 2 THE GAME FEATURE REQUESTS
THIS IS FOR TOOLS SUCH AS ZOOM OR QUICKSAVE THAT WILL HELP YOU MAKE MAPS MUCH FASTER THAN NORMAL OR WILL AT LEAST HELP IN MAP FINALIZATION. NOT STUPID CARP
(sic) LIKE MEDKITS. OKAY? GOOD. NOW THAT WE ARE CLEAR, FEEL FREE TO CONTINUE THE DISCUSSION.
« Last Edit: April 12, 2009, 07:13:08 pm by [GA] juicebox360 »
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