Throughout my spiel coding the 2.3 beta, I corrected a bug where the rocketman could fire through thin solid walls.
It was a success but I forgot to add conditions to check for special entities.
It'd be very helpful if I could have a list of all entities that should not be able to be fired through, this includes the team specific special entities. For example, it might be ok for a rocketman to fire through a thin team door if it's his own team's door but not fire through the enemy's team door due to non-matching teams or just not fire through thin team doors all together.